Sfoglia per Relatore
The impact of public contexts and focused interaction on user experience and social acceptability of an augmented reality game
2021/2022 Cocchia, Lorenzo
Improving flexibility and services of a therapeutical web platform : the TWB use case
2018/2019 LUCCA, MATTIA
Improving the daily autonomy of autistic persons in urban mobility through Augmented Reality and Conversational Agents
2021/2022 Guerra, Leonardo
Improving the ecological validity of cognitive functions assessment through Virtual Reality Environments
2022/2023 Tafaro, Simone
Influence of interactivity and social environments on user experience and social acceptability in virtual reality
2019/2020 Vergari, Maurizio
Integrating biosensors and wearable virtual reality
2018/2019 MOSKWA, LUKASZ
Integrating gesture-based interaction and wearable virtual reality for persons with cognitive disability
2017/2018 VIZZINI, DANIELE
Integrazione di dispositivi personali e grandi schermi negli spazi pubblici
2012/2013 MORELLI, ELISABETTA ANNUNCIATA
Interazione bambino, robot e grande schermo in un gioco multimediale
2013/2014 FIORINI, ALESSANDRA
Interazione gestuale touchless per l'autismo infantile. Sperimentazione, sviluppo e linee guida per la progettazione
2012/2013 GIOIOSA, MARIO PIO
Interazione Wii-based per la didattica : casi di studio nelle scuole primarie
2009/2010 DI PAOLA, FRANCESCO PAOLO
Jointales: empowering neurotypical and neurodivergent children's communication and collaboration skills through LLM-driven interactive storytelling
2024/2025 Kaptan, Elif Ekin
Kinect enabled motion based touchless drawing tool
2013/2014 XU, BINBIN
Large Language Models as smart space aware social conversational agents
2022/2023 Sonnino, Nicolò
Large multi-touch vertical displays in multi-user competitive environments
2015/2016 TANTILLO, DAVIDE
Lexicare: game-based learning with LLM-powered conversional AI for dyslexia support
2024/2025 SASANNIA, NILOOFAR
LiTouch : smart interface for user interaction on large screens
2020/2021 Bacarella, Mattia
LLM-powered workflow for captioning and subtitling of video courses at Aalto University
2023/2024 BORDONARO, GUIDO
LOG (Learning On-the-Go). Uno strumento multicanale per supportare esperienze didattiche in differenti contesti di apprendimento
2010/2011 RAZZINI, FULVIO
LOG : Learning On-the-Go : uno strumento multicanale per esperienze didattiche
2010/2011 ROSTI, DIEGO
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