This study encompassed seven fundamental emotions (as defined by Jaak Panksepp) including FEAR, RAGE, GRIEF, SEEKING, CARE, PLAY and LUST (Panksepp,2012). Based on these seven emotions I have conducted a survey of 200 cancer patients using the Kansei Engineering method in 4 waiting areas in two different hospitals in Milan. Then I used Flow in Kansei Engineering called as Flow Kansei Engineering to propose Flow test. Investigating on the Effect of art in two hospitals in Milan and Rome. Moreover, I have applied a number of well-established design tools like patient journeys, scenarios, storyboards, personas and interview to complement the surveys. I have used Semantic Differential Methods in questionnaires (Osgood et al. 1969) and Factor Analysis to analyze data generated by these participants. My analysis demonstrated how different aspects of design and social characteristics of waiting areas could influence the emotional experience of their users, and, ultimately, their perceived quality of care. For example, I verified that warm colors, abundance of light, round furniture layout and presence of art works could enhance patients’ positive emotions. Long wait as as a problem in waiting areas was analyzed by Bonefish analysis to find the causes. I proposed a conceptual framework and a model of patient's experience to follow User Experience (UX) in Hospitals, to perform a trustable and comparable method to understand the patient’s perception of a hospital. It might have the potential to become a guideline for every waiting area and waiting time. Finally, I recommended a way of looking through waiting time in hospitals.
Questo studio comprende sette emozioni fondamentali (come definito da Jaak Panksepp) tra cui PAURA, RAGE, il dolore, la curiosità, la cura, il gioco e la lussuria (Panksepp, 2012). Sulla base di questi sette emozioni ho condotto un sondaggio su 200 pazienti affetti da cancro utilizzando il metodo Kansei engineering in 4 aree di attesa in due ospedali diversi a Milano. Poi ho usato il metodo chiamato come flusso Kansei Engineering per proporre test di flusso. Indagare sugli effetti di arte in due ospedali di Milano e Roma. Inoltre, ho applicato una serie di strumenti di progettazione consolidati come il percorso di paziente, scenari, storyboard, personaggi ed eventualmente colloqui per completare le indagini. Ho usato semantici metodi differenziali a questionari (. Osgood et al 1969) e il fattore di analisi per analizzare i dati generati da questi partecipanti. La mia analisi dimostrano come i diversi aspetti del design e le caratteristiche sociali delle aree di attesa potrebbero influenzare l'esperienza emotiva dei loro utenti, e, in ultima analisi, la loro qualità percepita delle cure. Per esempio, ho verificato che i colori caldi, abbondanza di luce, disposizione dei mobili tondo e la presenza di opere d'arte potrebbero migliorare le emozioni positive dei pazienti. Lunga attesa come un problema nelle aree di attesa è stata analizzata mediante l'analisi Bonefish per trovare le cause. Ho proposto un quadro concettuale e un modello di esperienza del paziente di seguire User Experience (UX) negli ospedali, per eseguire un metodo affidabile e comparabile a comprendere la percezione del paziente di un ospedale. Si potrebbe avere il potenziale per diventare una linea guida per ogni zona attesa. Infine, ho raccomandato un modo di guardare attraverso il tempo di attesa negli ospedali.
Affecting emotion through design. How design can affect the emotion of waiting time in healthcare centers
SHAFIEYOUN, ZHABIZ
Abstract
This study encompassed seven fundamental emotions (as defined by Jaak Panksepp) including FEAR, RAGE, GRIEF, SEEKING, CARE, PLAY and LUST (Panksepp,2012). Based on these seven emotions I have conducted a survey of 200 cancer patients using the Kansei Engineering method in 4 waiting areas in two different hospitals in Milan. Then I used Flow in Kansei Engineering called as Flow Kansei Engineering to propose Flow test. Investigating on the Effect of art in two hospitals in Milan and Rome. Moreover, I have applied a number of well-established design tools like patient journeys, scenarios, storyboards, personas and interview to complement the surveys. I have used Semantic Differential Methods in questionnaires (Osgood et al. 1969) and Factor Analysis to analyze data generated by these participants. My analysis demonstrated how different aspects of design and social characteristics of waiting areas could influence the emotional experience of their users, and, ultimately, their perceived quality of care. For example, I verified that warm colors, abundance of light, round furniture layout and presence of art works could enhance patients’ positive emotions. Long wait as as a problem in waiting areas was analyzed by Bonefish analysis to find the causes. I proposed a conceptual framework and a model of patient's experience to follow User Experience (UX) in Hospitals, to perform a trustable and comparable method to understand the patient’s perception of a hospital. It might have the potential to become a guideline for every waiting area and waiting time. Finally, I recommended a way of looking through waiting time in hospitals.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/117851