The thesis investigates the verbal and non-verbal signatures of Panksepp’s 7 primary process emotions. In doing so, the applicant argues that the emotion models used by the affective computing field are outdated and new approaches validated in neuroscience studies need to be used instead. Through three studies, the thesis explores how these 7 emotions are expressed through body postures, differ in terms of physiological patterns and when and how these emotions coexist. The thesis also explores the use of new low cost technology to automatically detect these emotions. The long term aim is to create a system that is capable of recognising a person’s emotional states and possibly regulating or enhancing them. As the words used to name these emotions partially overlap with the basic set of emotions already used in the affective computing literature, the candidate validate his results on other existing studies and extend those works by exploring the new set of emotions.
Questa tesi multidisciplinare sta esplorando le espressioni fisiologici e non-verbali di 7 Primary-Process Emotions (Panksepp, 1996) durante l'interazione con le GUI incrociando le scienze di Interaction Design, Affective Computing e Affective Neuroscience. Le analisi delle percezioni delle posture e dei filmati sono usati per costruire una GUI progettata e sviluppata di essere usata attraverso Kinect. L'ipotesi e' che questa GUI puo' essere un metodo low-cost quale si puo' usare per: (1) elicitare e poi (2) cambiare le emozioni in tempo-reale. Si osservano i parametri fisiologici (sudore della pelle, temperatura, accelerometro, battito cardiaco e il flusso di sangue) attraverso un braccialetto non imerssivo durante (i) l'interazione con interfaccia normale, (ii) interfaccia con l'avatar responsivo ed (iii) interfaccia con l'avatar emotivo e si cerchino le differenze per trovare quale interfaccia puo' portare piu' interesse in utente. I risultati suggeriscono che le GUI quale hanno la capacita' di rispondere nelle emozioni mostrino piu' legame dello Interaction Design regolare.
Affective loops in interaction design: emotional-aware interfaces for higher user bonding
RADETA, MARKO
Abstract
The thesis investigates the verbal and non-verbal signatures of Panksepp’s 7 primary process emotions. In doing so, the applicant argues that the emotion models used by the affective computing field are outdated and new approaches validated in neuroscience studies need to be used instead. Through three studies, the thesis explores how these 7 emotions are expressed through body postures, differ in terms of physiological patterns and when and how these emotions coexist. The thesis also explores the use of new low cost technology to automatically detect these emotions. The long term aim is to create a system that is capable of recognising a person’s emotional states and possibly regulating or enhancing them. As the words used to name these emotions partially overlap with the basic set of emotions already used in the affective computing literature, the candidate validate his results on other existing studies and extend those works by exploring the new set of emotions.File | Dimensione | Formato | |
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Descrizione: PhD Thesis
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https://hdl.handle.net/10589/117857