The process of digital and technological evolution in recent years has shifted to words such as Virtual Reality and Artificial Intelligence. The use in architecture of these and other technologies is limited by a lack of IT tools with which the architect can interface and which have only been made available in the last few years. The evolution of the tools used by the architect can be condensed into a sequence: Drawing Board, Autocad, Game Engine. The frames of this sequence, in addition to indicating instruments, are representative of the historical context in which they have been or are still being used. This study examines the role that Real-Time Engines can play in the design and representation process. More specifically, takes a closer look at the Unreal Engine as a tool for creating a real-time design environment and use Artificial Intelligence (AI) technologies to represent user flows in the space which can be applied to carry out design strategies and to evaluate design options. For this purpose, various simulations have been carried out both considering the flows as a consequence of the form, and generating the spaces on the basis of the users and therefore of the flows.
Il processo di evoluzione digitale e tecnologica negli ultimi anni si è spostato su parole come realtà virtuale e intelligenza artificiale. L’uso in architettura di queste e di altre tecnologie è limitato dalla mancanza di strumenti con cui l’architetto può interfacciarsi e che sono stati resi disponibili solo negli ultimi anni. L’evoluzione degli strumenti utilizzati dall’architetto può essere condensata in una sequenza: Tavolo da disegno, Autocad, Game Engine. I frame di questa sequenza, oltre a indicare strumenti, sono rappresentativi del contesto storico in cui sono stati o sono ancora in uso. Questo studio esamina il ruolo che i Real Time Engine possono svolgere nel processo di progettazione e rappresentazione. Nella fattispecie, è stato preso in considerazione Unreal Engine come strumento per la creazione di un ambiente di progettazione in tempo reale, utilizzando tecnologie di Intelligenza Artificiale (AI) per la rappresentazione di flussi di utenti nello spazio che possono essere applicati per strategie di progettazione nonchè di valutazione di opzioni progettuali. A questo scopo sono state effettuate diverse simulazioni sia considerando i flussi in conseguenza della forma, sia generando gli spazi sulla base degli utenti e quindi dei flussi.
Playing architecture. Using real time engines as operational tools for architectural design
PORRO, SIMONE
2017/2018
Abstract
The process of digital and technological evolution in recent years has shifted to words such as Virtual Reality and Artificial Intelligence. The use in architecture of these and other technologies is limited by a lack of IT tools with which the architect can interface and which have only been made available in the last few years. The evolution of the tools used by the architect can be condensed into a sequence: Drawing Board, Autocad, Game Engine. The frames of this sequence, in addition to indicating instruments, are representative of the historical context in which they have been or are still being used. This study examines the role that Real-Time Engines can play in the design and representation process. More specifically, takes a closer look at the Unreal Engine as a tool for creating a real-time design environment and use Artificial Intelligence (AI) technologies to represent user flows in the space which can be applied to carry out design strategies and to evaluate design options. For this purpose, various simulations have been carried out both considering the flows as a consequence of the form, and generating the spaces on the basis of the users and therefore of the flows.File | Dimensione | Formato | |
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Playing Architecture - Simone Porro .pdf
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https://hdl.handle.net/10589/147557