Slow Play, the thesis I developed for the Master Degree in Product Service System Design at Politecnico di Milano, describes in detail a new, innovative and systemical approach to the exploitation of territores’ “genius loci” by empowering the language of playfulness as a main driver of genuinity and involvement. The thesis tries to shed a light on the ancient power of Play and its effect on local Culture and territories, going back to the roots of the playful experience and its primitive qualities by developing a theoretical framework which role is to facilitate the creation of playful cultural experiences inspired by the “Genius Loci” of a territory, the “spirit of the place”. The thesis is divided into two main parts. The first one, the “Reasons-why” book (the one you have in your hands right now), focuses on the theoretical background in which “Slow Play” is born: the role of Play in the history of humankind since the first Civilizations, its main features defined by scholars during last century, the power it has over the generation of Culture and the origins of the “Genius Loci”, the “spirit of the place”, a word through which people identifies the unique qualities of a local territory. Then, after the desk research, I identified Italy as the best repository of case studies for such thesis, an en-plen air laboratory glorified by Philippe Daverio - one of the most important Italian art historian and essayist - as an “open museum” where each small territory hides incredible treasures ready to be discovered by tourists and citizens too. Case studies were then splitted into two sections: the former related to the whole galaxy of associations which aim is the one of protecting territories, architectures and traditions through innovative projects and networks; while the latter focused instead on some of the most astounding playful happenings in Italy, having the qualities of Play at their core. The second part of the thesis is instead developed within the second colorful book called “Manifesto”. Here, the great qualities of findings from the first volume “Reasons-why” echoes in the nine statements of the “Slow Play Manifesto”, an innovative wrap-up of all the most incredible features that Play can employ over Culture and territories, easy-to-understand for every designer, local administrators or destination manager willingful to exploit the qualities of Play to design cultural experiences that stands out from the usual ones thanks to an innovative playful language. “Slow Platform”, the next step of the “Slow Play” project, is a gamified co-creation based tool useful to build up the network rooted in a territory by enlisting all the local features and generating meaningful relationship by connecting unusual actors together. That tool is nothing but a starting point and a new way to collect informations for designers, creative and destination managers: the next and last phase of the “Slow Play” project, called “Playful Design”, represents the best exploitation of such datas to render playful experiences based on the innovative cross-fertilization of game and service design architectures, moving among the blurred line that divides an MDA (Mechanics, Dynamics, Aesthetics) Framework and an ecosystem-like map. The intended result is to support creatives and designer in shaping the best possible playful cultural experience as they could, sticking to the unique qualities of a territory inspired by its “Genius Loci”: we shall return to “speak about contests and races, of performances and exhibitions, of dancing and music, of masquerades and tournaments”.
“Slow Play”, la mia tesi magistrale in Product Service System Design al Politecnico di Milano, descrive in dettaglio un nuovo, innovativo approccio sistemico per la rinascita del “genius loci” attraverso il linguaggio del gioco, driver principale di genuinità, condivisione e immersione. La tesi cerca di far luce sull’antico potere del Giocare e i suoi effetti sulle culture locali, tornando alle radici dell’esperienza giocosa e le sue qualità primitive sviluppando così un framework teorico il cui ruolo consiste nel facilitare la creazione di esperienze ludico-culturali ispirate dal “Genius Loci” di un territorio, lo “spirito di un luogo”. La tesi si sviluppa in due parti. La prima, contenuta nel libro “Reasons-Why” (quello che avete ora nelle vostre mani), si concentra sull’impianto teorico nel quale “Slow Play” è nato: il ruolo del gioco nella storia dell’umanità, le sue caratteristiche definite dagli studiosi durante l’ultimo secolo, il potere del gioco sulla Cultura e le origini del “Genius Loci”, lo “spirito del luogo”. In seguito, dopo la prima fase di ricerca, ho scelto l’Italia come miglior caso studio possibile per questa tesi, descrivendolo come un laboratorio “en-plen air” e utilizzando le parole di Philippe Daverio - tra i più importanti critici d’arte italiani - che la identifica come un “museo diffuso”, dove ogni piccolo territorio nasconde incredibili tesori ancora da scoprire. I case studies singoli sono poi stati separati in due cluster: il primo relativo alla galassia di associazioni il cui ruolo consiste nella protezione del territorio, delle architetture e delle tradizioni attraverso progetti e reti sociali innovative; mentre il secondo si concentra principalmente su alcuni dei più interessanti eventi ludico-culturali della penisola italiana. La seconda parte della tesi si sviluppa invece all’interno del secondo libro, chiamato “Manifesto”. Qui, gli insights più interessanti dal primo volume “Reasons-Why” riecheggiano nelle nove tesi dello “Slow Play Manifesto”, un’innovativa sintesi delle più incredibili qualità del gioco e delle potenzialità offerte nell’applicazione delle stesse per le culture locali e i territori, facili da comprendere per ogni designer o amministratore locale interessato alle numerose possibilità offerte da tale approccio innovativo. “Slow Platform”, il capitolo successivo del progetto “Slow Play”, è una piattaforma di co-creazione utile per mappare reti territoriali, elencando tutte le qualità del luogo e generando nuove relazioni tra gli attori presenti. Questo strumento non è altro che un punto di partenza e una nuova modalità di raccolta dati per designer, creativi e destination manager: l’ultima fase del progetto, chiamata “Playful Design”, rappresenta la miglior possibilità di utilizzo di tali dati raccolti per la progettazione di esperienze ludico-culturali, basandosi sull’incontro tra strumenti del game e del service design e muovendosi tra il confine che separa l’MDA Framework e una classica ecosystem-map. Il risultato? Supportare creativi e designer nella progettazione di una migliore esperienza ludico-culturale, rimanendo fedeli allo “spirito del luogo”.
Slow Play. The slow play : an innovative systemical approach for the exploitation of Genius Loci
MARZORATI, MATTEO
2017/2018
Abstract
Slow Play, the thesis I developed for the Master Degree in Product Service System Design at Politecnico di Milano, describes in detail a new, innovative and systemical approach to the exploitation of territores’ “genius loci” by empowering the language of playfulness as a main driver of genuinity and involvement. The thesis tries to shed a light on the ancient power of Play and its effect on local Culture and territories, going back to the roots of the playful experience and its primitive qualities by developing a theoretical framework which role is to facilitate the creation of playful cultural experiences inspired by the “Genius Loci” of a territory, the “spirit of the place”. The thesis is divided into two main parts. The first one, the “Reasons-why” book (the one you have in your hands right now), focuses on the theoretical background in which “Slow Play” is born: the role of Play in the history of humankind since the first Civilizations, its main features defined by scholars during last century, the power it has over the generation of Culture and the origins of the “Genius Loci”, the “spirit of the place”, a word through which people identifies the unique qualities of a local territory. Then, after the desk research, I identified Italy as the best repository of case studies for such thesis, an en-plen air laboratory glorified by Philippe Daverio - one of the most important Italian art historian and essayist - as an “open museum” where each small territory hides incredible treasures ready to be discovered by tourists and citizens too. Case studies were then splitted into two sections: the former related to the whole galaxy of associations which aim is the one of protecting territories, architectures and traditions through innovative projects and networks; while the latter focused instead on some of the most astounding playful happenings in Italy, having the qualities of Play at their core. The second part of the thesis is instead developed within the second colorful book called “Manifesto”. Here, the great qualities of findings from the first volume “Reasons-why” echoes in the nine statements of the “Slow Play Manifesto”, an innovative wrap-up of all the most incredible features that Play can employ over Culture and territories, easy-to-understand for every designer, local administrators or destination manager willingful to exploit the qualities of Play to design cultural experiences that stands out from the usual ones thanks to an innovative playful language. “Slow Platform”, the next step of the “Slow Play” project, is a gamified co-creation based tool useful to build up the network rooted in a territory by enlisting all the local features and generating meaningful relationship by connecting unusual actors together. That tool is nothing but a starting point and a new way to collect informations for designers, creative and destination managers: the next and last phase of the “Slow Play” project, called “Playful Design”, represents the best exploitation of such datas to render playful experiences based on the innovative cross-fertilization of game and service design architectures, moving among the blurred line that divides an MDA (Mechanics, Dynamics, Aesthetics) Framework and an ecosystem-like map. The intended result is to support creatives and designer in shaping the best possible playful cultural experience as they could, sticking to the unique qualities of a territory inspired by its “Genius Loci”: we shall return to “speak about contests and races, of performances and exhibitions, of dancing and music, of masquerades and tournaments”.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/147848