Flake is a project about a living model designed for young people in an urban context. It is a model for temporally limited stays that tries to be alternative to the current housing situation by presenting strong communitarian principles and several encouragements to creativity and personal expression. It rides the wave of a reframed urbanization seen through the eyes of the creative class, where creativity concentration in cities is considered one of the key drivers of overall health of a country and new measures have to be taken in order to foster it. At the same time it is an answer to many issues typical of young people today: the future is deeply uncertain and the uncertainty leads to incessant movement; experiences are valued over possessions because they become expressions of identity; interactions happen more and more in an asynchronous manner, digitally, leading to surface-level relationships and a lack of true physical connection; sustainability is not an option anymore, it is something that should become the new norm and many are embracing it by changing their lifestyle. All these aspects converge in the design of the village and its core values: egalitarianism, temporality, sustainability and openness. A village that takes inspiration from a series of communal living cases which are presented in the book as well as from interesting examples of application of waste reduction, and becomes a mature project detailed in a spatial functional layout and in a series of decisions at service and policies level. The main feature of the spatial layout is the axis with privacy and community at the extremes, where the private space is conceived only as a place for sleep and few other activities and the bulk of the daily life is carried through in the central shared spaces divided by function—food, hygiene, objects, culture. The two latter ones are the more innovative as the objects space is designed in part as a library of objects and the culture space is flexible and becomes a place for events open to the quarter and the city. Some features of the spaces, as well as a series of processes that regard the maintenance and governance of the village, are facilitated by a digital system, a useful platform that becomes a necessity since the village is almost self-managed. The last part of the book presents a series of guidelines and tools that can help in replicating the project in different parts of the world, tackling aspects like professional figures involved and systems architecture, journey of the user, communication and identity rules for the villages and the network effect.
Flake è un progetto su un modello di vita progettato per persone giovani in un contesto urbano. È un modello per permanenze limitate temporalmente che cerca di essere alternativo alla situazione abitativa corrente presentando forti principi comunitari e diversi incentivi alla creatività e all'espressione personale. Cavalca l'onda di un'urbanizzazione vista attraverso gli occhi della "classe creativa", dove la concentrazione di creatività nelle città viene considerata uno dei motori principali del benessere di un Paese e nuove misure dovrebbero essere prese per stimolarla. Al tempo stesso rappresenta una risposta a molte questioni aperte tipiche dei giovani oggi: il futuro è profondamente incerto e l’incertezza porta a un movimento continuo; le esperienze sono valorizzate più che i possedimenti materiali perché sono espressioni di identità; le interazioni avvengono sempre di più in modo asincrono, digitalmente, portando così a relazioni superficiali e ad una mancanza di connessione fisica; la sostenibilità non è più un’opzione, è qualcosa che dovrebbe diventare la nuova norma e molti la stanno sostenendo modificando il loro stile di vita. Tutti questi aspetti convergono nella progettazione del villaggio e dei suoi valori fondamentali: uguaglianza, temporaneità, sostenibilità ed apertura. Un villaggio che prende ispirazione da una serie di casi di vivere comune presentati nel libro così come da esempi interessanti di riduzione dello spreco, e diventa un progetto maturo dettagliato in una disposizione spaziale funzionale e in una serie di decisioni a livello di servizio e regole. La caratteristica principale della disposizione spaziale è l’asse con individualità e collettività agli estremi, dove lo spazio privato è pensato solo come un luogo di riposo e per poche altre attività, e la maggior parte della vita quotidiana è trascorsa negli spazi condivisi centrali, separati per funzione—cibo, igiene, oggetti, cultura. Gli ultimi due spazi sono i più innovativi visto che lo spazio degli oggetti è progettato in parte come biblioteca degli oggetti e lo spazio della cultura è flessibile e diventa un luogo per eventi aperti al quartiere e alla città. Alcune caratteristiche degli spazi, così come una serie di processi che riguardano la manutenzione e il governo del villaggio sono facilitati da un sistema digitale, una piattaforma utile che diventa necessità dal momento che il villaggio è quasi auto-gestito. L’ultima parte del libro presenta una serie di linee guida e strumenti che possono aiutare nella replicazione del progetto in diverse parti del mondo, affrontando aspetti come figure professionali coinvolte e architetture di sistema, mappature dell’utente, regole di comunicazione e identità per i villaggi e l’effetto rete.
Flake. Urban villages for young creatives
LEONARDI, GABRIELE
2018/2019
Abstract
Flake is a project about a living model designed for young people in an urban context. It is a model for temporally limited stays that tries to be alternative to the current housing situation by presenting strong communitarian principles and several encouragements to creativity and personal expression. It rides the wave of a reframed urbanization seen through the eyes of the creative class, where creativity concentration in cities is considered one of the key drivers of overall health of a country and new measures have to be taken in order to foster it. At the same time it is an answer to many issues typical of young people today: the future is deeply uncertain and the uncertainty leads to incessant movement; experiences are valued over possessions because they become expressions of identity; interactions happen more and more in an asynchronous manner, digitally, leading to surface-level relationships and a lack of true physical connection; sustainability is not an option anymore, it is something that should become the new norm and many are embracing it by changing their lifestyle. All these aspects converge in the design of the village and its core values: egalitarianism, temporality, sustainability and openness. A village that takes inspiration from a series of communal living cases which are presented in the book as well as from interesting examples of application of waste reduction, and becomes a mature project detailed in a spatial functional layout and in a series of decisions at service and policies level. The main feature of the spatial layout is the axis with privacy and community at the extremes, where the private space is conceived only as a place for sleep and few other activities and the bulk of the daily life is carried through in the central shared spaces divided by function—food, hygiene, objects, culture. The two latter ones are the more innovative as the objects space is designed in part as a library of objects and the culture space is flexible and becomes a place for events open to the quarter and the city. Some features of the spaces, as well as a series of processes that regard the maintenance and governance of the village, are facilitated by a digital system, a useful platform that becomes a necessity since the village is almost self-managed. The last part of the book presents a series of guidelines and tools that can help in replicating the project in different parts of the world, tackling aspects like professional figures involved and systems architecture, journey of the user, communication and identity rules for the villages and the network effect.| File | Dimensione | Formato | |
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https://hdl.handle.net/10589/149229