How can the game become a communication system capable of activating a neighborhood creating social innovation? How is it possible to lead players to reflect on the urban context through game mechanics, so that it acquires a leading role? This thesis investigates the sphere of pervasive games, that is the typology of games that foresees that the ludic space overlaps a physical space invading it, with particular attention to the urban aspect. In particular, the objective is to analyze how it is possible to include the territory in a practice of pervasive urban game that makes it the protagonist and not only a background element to it. This research fits into the context of Cascina 9, a community-based project led by various realities in collaboration and developed around a location in Milan's Municipio 9, the Cascina Nuovo Armenia: a creative hub for urban regeneration, in which since 2016 creative production processes are activated for cultural and social purposes. In this context, the practices and potentials of pervasive game meet those of persuasive games and games for social change in general. In fact, if on the side of the relationship with the elements in play (space and community) this research is situated in the sphere of pervasive games, on the side of the subject and considering its aims, the type of game that best describes it is that of the urban game for social change. The research carried out was articulated analyzing the literature in the field of Game Studies, identifying significant case studies such as Andmaybetheywontkillyou, A Hostile World, Killer, Footsteps and others, and with research-action and field trials, leading to the development of a mapping of the territory and of a game: La Ricerca della Pagina Perduta (The Search for the Lost Page), an urban game for social change based on an original story, designed for the neighborhoods of Dergano and Bovisa and supported by digital technology to create an interactive experience. Its design was preceded and informed by a survey carried out on Municipio 9, with the aim of responding to certain problems and significant socio-cultural needs in the area, as an activity that aims to raise awareness among its inhabitants. Finally, in order to provide a tool that lasts over time and can be replicated in multiple contexts, La Ricerca della Pagina Perduta has been translated into a Print & Play version, downloadable as a free resource from the Cascina 9 website and adaptable to any situation and territory, both in analog only version and in digital supported version, sharing the interactive story in open source format and the instructions on how to modify it. In this project the ludic approach emerges as a medium capable of stimulating reflections and create meaningful experiences for the user, managing to convey serious contents of great social relevance.
Come può il gioco diventare sistema di comunicazione capace di attivare un quartiere creando innovazione sociale? Come si può portare i giocatori a riflettere sul contesto urbano tramite meccaniche di gioco, in modo tale che esso acquisti un ruolo da protagonista? Questa tesi indaga l’ambito dei pervasive games, ossia quella tipologia di giochi che prevede che lo spazio ludico si sovrapponga ad uno spazio fisico invadendolo, con particolare attenzione all’aspetto urbano. In particolare, l’obiettivo è analizzare in che modo sia possibile includere il territorio in una pratica di pervasive urban game che lo renda protagonista e non solo elemento di sfondo ad essa. Questa ricerca si inserisce nel contesto di Cascina 9, un progetto community-based condotto da diverse realtà in collaborazione e sviluppato intorno a un luogo nel Municipio 9 di Milano, la Cascina Nuovo Armenia: un hub creativo per la rigenerazione urbana, in cui dal 2016 si attivano processi di produzione creativa a scopo culturale e sociale. In tale contesto le pratiche e potenzialità del gioco pervasivo si incontrano con quelle dei giochi persuasivi e dei giochi per il cambiamento sociale in generale. Di fatto, se dal lato della relazione con gli elementi in gioco (spazio e comunità) questa ricerca si situa nell’ambito dei giochi pervasivi, dal lato dell’argomento trattato e considerando le sue finalità, la tipologia di gioco che meglio lo descrive è quella del gioco urbano per il cambiamento sociale. La ricerca svolta si è articolata analizzando la letteratura nell’ambito dei Game Studies, individuando casi studio significativi quali Andmaybetheywontkillyou, A Hostile World, Killer, Footsteps e altri, e con attività di ricerca-azione e sperimentazione sul campo, portando allo sviluppo di una mappatura del territorio e di un gioco: La Ricerca della Pagina Perduta, un gioco urbano per il cambiamento sociale basato su una storia originale, progettato per i quartieri di Dergano e Bovisa e supportato dall’ausilio del digitale per creare un’esperienza interattiva. La sua progettazione è stata preceduta e informata da un’indagine svolta sul Municipio 9, col fine rispondere a determinate problematiche e bisogni di ambito socio-culturale significativi nel territorio, come attività che si propone di sensibilizzarne gli abitanti. Infine, allo scopo di fornire un tool duraturo nel tempo e replicabile in più contesti, La Ricerca della Pagina Perduta è stato trasposto in una versione Print & Play, scaricabile come risorsa gratuita dal sito web di Cascina 9 e adattabile a ogni situazione e territorio, sia in versione solo analogica, sia in versione supportata dal digitale, condividendo la storia interattiva in formato open source e le indicazioni e istruzioni su come modificarla, In questo progetto l’approccio ludico emerge come mezzo in grado di stimolare riflessioni e creare esperienze significative per l’utente, riuscendo a veicolare contenuti seri e di grande rilevanza sociale.
Storytelling urbano e location-based game. Un sistema di gioco situato per l'attivazione sociale di quartiere
FACCINI, RUBEN
2018/2019
Abstract
How can the game become a communication system capable of activating a neighborhood creating social innovation? How is it possible to lead players to reflect on the urban context through game mechanics, so that it acquires a leading role? This thesis investigates the sphere of pervasive games, that is the typology of games that foresees that the ludic space overlaps a physical space invading it, with particular attention to the urban aspect. In particular, the objective is to analyze how it is possible to include the territory in a practice of pervasive urban game that makes it the protagonist and not only a background element to it. This research fits into the context of Cascina 9, a community-based project led by various realities in collaboration and developed around a location in Milan's Municipio 9, the Cascina Nuovo Armenia: a creative hub for urban regeneration, in which since 2016 creative production processes are activated for cultural and social purposes. In this context, the practices and potentials of pervasive game meet those of persuasive games and games for social change in general. In fact, if on the side of the relationship with the elements in play (space and community) this research is situated in the sphere of pervasive games, on the side of the subject and considering its aims, the type of game that best describes it is that of the urban game for social change. The research carried out was articulated analyzing the literature in the field of Game Studies, identifying significant case studies such as Andmaybetheywontkillyou, A Hostile World, Killer, Footsteps and others, and with research-action and field trials, leading to the development of a mapping of the territory and of a game: La Ricerca della Pagina Perduta (The Search for the Lost Page), an urban game for social change based on an original story, designed for the neighborhoods of Dergano and Bovisa and supported by digital technology to create an interactive experience. Its design was preceded and informed by a survey carried out on Municipio 9, with the aim of responding to certain problems and significant socio-cultural needs in the area, as an activity that aims to raise awareness among its inhabitants. Finally, in order to provide a tool that lasts over time and can be replicated in multiple contexts, La Ricerca della Pagina Perduta has been translated into a Print & Play version, downloadable as a free resource from the Cascina 9 website and adaptable to any situation and territory, both in analog only version and in digital supported version, sharing the interactive story in open source format and the instructions on how to modify it. In this project the ludic approach emerges as a medium capable of stimulating reflections and create meaningful experiences for the user, managing to convey serious contents of great social relevance.File | Dimensione | Formato | |
---|---|---|---|
2019_10_Faccini.pdf
accessibile in internet solo dagli utenti autorizzati
Descrizione: Tesi Ruben Faccini
Dimensione
30.5 MB
Formato
Adobe PDF
|
30.5 MB | Adobe PDF | Visualizza/Apri |
I documenti in POLITesi sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/10589/150294