In recent decades, we have seen a considerable growth in clothing production and consumption. Lower prices, ever-changing trends and easy access to products have led to a frantic surge in purchases. This trend is defined as fast fashion, a production model of the clothing industry that brings to market up to fifty-two micro collections per year at low prices and renewed in a very short time. However, while browsing through the most famous e-commerce or going around a clothing store looking for a discount garment, a 2 € t-shirt, 3x2 offers, how much deeper do we dwell on what we are going to buy? How many times do we ask ourselves what the history of those garments is, why they can cost so little and above all if we really need them or if the desire to shop is the impulsive response to a need other than necessity? While fast fashion has given consumers access to a greater variety of clothing at an affordable price, it has also had negative social and environmental implications: cheap labour, contaminated watercourses, poor quality materials used, overproduction and difficulties in disposing of garments are just some of the aspects related to this production model. The goal of this thesis is first of all to investigate the real needs that drive people to buy clothes and then to understand if and how it is possible to limit this impulsive buying attitude through the digital channels that have pushed the growth of this trend. In an increasingly digitalized world, in fact, it is easy to fall into temptation, both because we are constantly being reached, especially on social media, by advertisements that test our ability to resist temptation, and because through online buying is increasingly immediate. This has encouraged a growth in the number of garments purchased to such an extent that shopping becomes an impulsive gesture that takes root in people like a habit. Having identified the cycle of habit related to shopping and the needs of the people who activate it, I wondered if it would be more effective to make users aware of the non-purchase, contrasting their needs, or take advantage of these needs to fit into the cycle of habit offering a different solution from shopping. From these considerations was born Buy-bye, a digital ecosystem able to interrupt the cycle of online purchasing habits by inserting itself between the moment in which the user feels the need to buy and the moment in which he actually buys, to make him think and influence his behavior. Using as main factors those emotional needs that are hidden behind an impulsive purchase and the sensitivity of the target identified towards environmental issues, Buy-bye is presented as a course of self-defense that helps on the one hand to inform and become aware of the fact of being within a cycle of habit that causes important environmental and social consequences, on the other hand to put into practice the new habits thanks to a tool that physically allows you to block the temptations of shopping and test the knowledge learned. The time has come to become aware of the fact that the price we pay for a t-shirt produced by a fast fashion chain is not comparable to the price the environment has to pay. As consumers we are the voters of the trends and every time we buy something, we vote with our wallet and tell the brands directly what we want.
Negli ultimi decenni, abbiamo assistito a una crescita considerevole della produzione e del consumo di abbigliamento. L’abbassamento dei prezzi, i trend in continuo cambiamento e la facilità di accesso ai prodotti, hanno favorito un’impennata frenetica degli acquisti. Tale tendenza viene definita fast fashion, un modello produttivo dell’industria dell’abbigliamento che immette nel mercato fino a cinquantadue micro-collezioni all’anno a prezzi contenuti e rinnovate in tempi brevissimi. Tuttavia, mentre navighiamo tra gli e-commerce più famosi o giriamo in un negozio di abbigliamento alla ricerca del capo in sconto, della maglietta a 2 €, delle offerte 3x2, quanto a fondo ci soffermiamo su ciò che stiamo per comprare? Quante volte ci chiediamo quale sia la storia di quei capi, per quale ragione possano costare così poco e soprattutto se ne abbiamo davvero bisogno o se la voglia di fare shopping sia la risposta impulsiva a un bisogno diverso dalla necessità? Il compito di questa tesi è in primo luogo quello di indagare i reali bisogni che spingono le persone ad acquistare capi d’abbigliamento e, successivamente, capire se e come sia possibile limitare questo atteggiamento di acquisto impulsivo attraverso i canali digitali che hanno favorito la crescita di questa tendenza. In un mondo sempre più digitalizzato, infatti, è facile cadere in tentazione, sia per il fatto che siamo continuamente raggiunti, soprattutto sui social, da pubblicità che mettono alla prova la nostra capacità di resistere alle tentazioni, sia per il fatto che attraverso l’online l’acquisto è sempre più immediato. Questo ha favorito una crescita del numero di capi acquistati tanto da far diventare lo shopping un gesto impulsivo che si radica nelle persone come un’abitudine. Individuato quindi il ciclo di abitudine legato allo shopping e i bisogni delle persone che lo attivano, mi sono chiesta se fosse più efficace sensibilizzare gli utenti al non-acquisto, contrastando i bisogni degli stessi, o sfruttare proprio questi bisogni per inserirsi all’interno del ciclo di abitudine offrendo una soluzione diversa da quella dello shopping, senza frustrare l’utente. Da queste considerazioni nasce Buy-bye, un ecosistema digitale in grado di interrompere il ciclo di abitudine di acquisto online inserendosi tra il momento in cui l’utente prova il bisogno di acquistare e il momento in cui effettivamente acquista, per farlo riflettere e incidere sul suo comportamento. Utilizzando come leve principali quei bisogni emotivi che si celano dietro a un acquisto impulsivo e la sensibilità del target individuato nei confronti delle tematiche ambientali, Buy-bye si presenta come un corso di autodifesa che aiuta da un lato a informarsi e a prendere consapevolezza del fatto di trovarsi all’interno di un ciclo di abitudine che provoca delle conseguenze ambientali e sociali importanti, dall’altro a mettere in pratica le nuove abitudini grazie a uno strumento che permette fisicamente di bloccare le tentazioni dello shopping e di testare le conoscenze apprese. È arrivato il momento di prendere consapevolezza del fatto che il prezzo che paghiamo per una maglietta prodotta da una catena fast fashion non è comparabile col prezzo che deve pagarne l’ambiente. Come consumatori siamo gli elettori delle tendenze e, ogni volta che acquistiamo qualcosa, votiamo con il nostro portafoglio comunicando direttamente ai brand cosa vogliamo.
Buy-bye. L'ecosistema digitale che aiuta ad adottare comportamenti di acquisto consapevoli e sostenibili inserendosi nel ciclo di abitudine legato allo shopping impulsivo online
DI STASO, GIUSY
2018/2019
Abstract
In recent decades, we have seen a considerable growth in clothing production and consumption. Lower prices, ever-changing trends and easy access to products have led to a frantic surge in purchases. This trend is defined as fast fashion, a production model of the clothing industry that brings to market up to fifty-two micro collections per year at low prices and renewed in a very short time. However, while browsing through the most famous e-commerce or going around a clothing store looking for a discount garment, a 2 € t-shirt, 3x2 offers, how much deeper do we dwell on what we are going to buy? How many times do we ask ourselves what the history of those garments is, why they can cost so little and above all if we really need them or if the desire to shop is the impulsive response to a need other than necessity? While fast fashion has given consumers access to a greater variety of clothing at an affordable price, it has also had negative social and environmental implications: cheap labour, contaminated watercourses, poor quality materials used, overproduction and difficulties in disposing of garments are just some of the aspects related to this production model. The goal of this thesis is first of all to investigate the real needs that drive people to buy clothes and then to understand if and how it is possible to limit this impulsive buying attitude through the digital channels that have pushed the growth of this trend. In an increasingly digitalized world, in fact, it is easy to fall into temptation, both because we are constantly being reached, especially on social media, by advertisements that test our ability to resist temptation, and because through online buying is increasingly immediate. This has encouraged a growth in the number of garments purchased to such an extent that shopping becomes an impulsive gesture that takes root in people like a habit. Having identified the cycle of habit related to shopping and the needs of the people who activate it, I wondered if it would be more effective to make users aware of the non-purchase, contrasting their needs, or take advantage of these needs to fit into the cycle of habit offering a different solution from shopping. From these considerations was born Buy-bye, a digital ecosystem able to interrupt the cycle of online purchasing habits by inserting itself between the moment in which the user feels the need to buy and the moment in which he actually buys, to make him think and influence his behavior. Using as main factors those emotional needs that are hidden behind an impulsive purchase and the sensitivity of the target identified towards environmental issues, Buy-bye is presented as a course of self-defense that helps on the one hand to inform and become aware of the fact of being within a cycle of habit that causes important environmental and social consequences, on the other hand to put into practice the new habits thanks to a tool that physically allows you to block the temptations of shopping and test the knowledge learned. The time has come to become aware of the fact that the price we pay for a t-shirt produced by a fast fashion chain is not comparable to the price the environment has to pay. As consumers we are the voters of the trends and every time we buy something, we vote with our wallet and tell the brands directly what we want.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/152938