Competence Centers and Teaching factories could bring concepts such as Lean Management, Industry 4.0 and Digital Transformation closer to students and industrial employees. The objective of these centers is helping attendees to acquire critical judgment on the proper use of all the upcoming technologies such as cloud computing, Internet of Things, augmented reality, big data, robotics or Artificial Intelligence, and apply them in the industry and work environment. Even though, the relationship between Lean Management and Industry 4.0 have significant differences, both concepts have the same goal that is to increase added value. Thus, it is necessary to examine also the impact of the combination of the two concepts. To acquire these new competences, the Politecnico di Milano in association with partners’ companies has decided to implement the MADE Competence Center to provide with a demonstrative and practical approach the use of I4.0 technologies, lean methods and operational excellence. The objective of this thesis is the study of current teaching factories methodologies and best practices and then introduce a proposal for improvements and possible applications in the upcoming MADE teaching factory, more specifically in the UC-9 which focuses on Lean 4.0. For the development of this proposal, a theoretical research was performed on topics of Lean Manufacturing, Industry 4.0, teaching and learning factories, competence centers and Serious Games. After having acquired information on the scope, topics and technologies implemented, training methods, layout and configuration of the teaching factories and competence center taken into consideration, the second chapter is dedicated to the state of the art of serious game application in teaching factories all around the world. Finally, a concrete proposal is given in the third chapter. It includes the technological elements that should be introduced inside the new facility of the MADE teaching Factory and how the serious game should be implemented in practice.
I centri di competenza e le modalità di insegnamento delle teaching factory potrebbero avvicinare a studenti e lavoratori del settore concetti come il Lean Management, l’Industria 4.0 e la trasformazione digitale. L'obiettivo dei competence center è aiutare i partecipanti ad acquisire un giudizio critico sull'uso corretto di tutte le nuove tecnologie abilitati come il cloud computing, Internet of Things, realtà aumentata o robotica e applicarli nell'ambiente di lavoro. Anche se il rapporto tra Lean Management e Industria 4.0 presenta differenze significative, entrambi i concetti hanno lo stesso obiettivo, ovvero aumentare il valore aggiunto. Pertanto, è necessario esaminare anche l'impatto della combinazione dei due concetti. Per acquisire queste nuove competenze, il Politecnico di Milano in associazione con le aziende partner ha deciso di implementare il MADE Competence Center per fornire con un approccio dimostrativo e pratico l'utilizzo delle tecnologie I4.0, i metodi lean e di eccellenza operativa. L'obiettivo di questa tesi è lo studio delle attuali metodologie in uso nelle Teaching Factories per poi introdurre una proposta di miglioramento e possibili applicazioni nel nuovo spazio del MADE, più specificamente nell'UC-9 che si concentra sul Lean 4.0. Per lo sviluppo di questa proposta è stata condotta una ricerca sui temi del Lean Manufacturing, dell’Industria 4.0, sui centri di competenza e i Serious Games. Dopo aver acquisito informazioni riguardo i temi, gli argomenti e le tecnologie implementate, i metodi di formazione e di configurazione delle fabbriche per la didattica, il secondo capitolo è dedicato allo stato dell'arte dei giochi proposti in ambito lean e I4.0 in tutto il mondo. Infine, nel terzo capitolo viene fornita una proposta concreta che comprende gli elementi tecnologici che dovrebbero essere introdotti all'interno della nuova Teaching Factory di Milano e come la didattica dovrà essere implementata nella pratica.
Proposal for the implementation of a Lean 4.0 teaching factory inside the new MADE competence center of the Politecnico di Milano
Masoero, Luca;Moreta Maldonado, Cristian Mario
2019/2020
Abstract
Competence Centers and Teaching factories could bring concepts such as Lean Management, Industry 4.0 and Digital Transformation closer to students and industrial employees. The objective of these centers is helping attendees to acquire critical judgment on the proper use of all the upcoming technologies such as cloud computing, Internet of Things, augmented reality, big data, robotics or Artificial Intelligence, and apply them in the industry and work environment. Even though, the relationship between Lean Management and Industry 4.0 have significant differences, both concepts have the same goal that is to increase added value. Thus, it is necessary to examine also the impact of the combination of the two concepts. To acquire these new competences, the Politecnico di Milano in association with partners’ companies has decided to implement the MADE Competence Center to provide with a demonstrative and practical approach the use of I4.0 technologies, lean methods and operational excellence. The objective of this thesis is the study of current teaching factories methodologies and best practices and then introduce a proposal for improvements and possible applications in the upcoming MADE teaching factory, more specifically in the UC-9 which focuses on Lean 4.0. For the development of this proposal, a theoretical research was performed on topics of Lean Manufacturing, Industry 4.0, teaching and learning factories, competence centers and Serious Games. After having acquired information on the scope, topics and technologies implemented, training methods, layout and configuration of the teaching factories and competence center taken into consideration, the second chapter is dedicated to the state of the art of serious game application in teaching factories all around the world. Finally, a concrete proposal is given in the third chapter. It includes the technological elements that should be introduced inside the new facility of the MADE teaching Factory and how the serious game should be implemented in practice.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/167094