In today's world, where digital technologies are becoming increasingly prevalent in our daily lives, the field of persuasive design in digital interfaces is gaining more importance. As we navigate through an ever-expanding digital landscape, these interfaces play a pivotal role in shaping our interactions, behaviours, and decisions. Similarly, immersive technologies have started to redefine user experiences beyond traditional media, and persuasive design has the potential to transform the way we interact with digital products. This shift is not just about improving user interface aesthetics or functionality but about using digital environments to influence behaviour and create meaningful societal value. There is a growing understanding of the power of persuasive design in various industries. Persuasive design can be used to engage users more deeply, foster positive habits, and drive user-centric innovation. As digital platforms become increasingly prevalent, it is essential to understand the nuances of persuasive design. This thesis aims to explore the ways in which persuasive design functions within digital interfaces, with a focus on its impact on user behaviour and decision-making processes. The research delves into theoretical frameworks such as affordances, nudges, and the Persuasive Systems Design (PSD) model, which explains how digital products incorporate persuasive elements to shape interactions and behaviours. In order to demonstrate this, the thesis presents detailed case studies of two popular applications, Duolingo and MyFitnessPal. These case studies provide an insightful representation of their respective fields, highlighting the concepts of gamification and goal setting as techniques used in enhancing user engagement and promoting positive behaviour change. The application of the PSD framework guides a structured examination of how digital products embed persuasive elements to direct and enhance user interaction. The analysis uncovers a variety of strategies in persuasive design, showcasing their implementation in driving user motivation, enhancing app retention, and achieving behavioural goals. It highlights the importance of a structured approach to persuasive design, one that seamlessly aligns with users' interactions and experiences. By providing an in-depth analysis of persuasive design's role in digital interfaces, this thesis aims to contribute to the discourse on digital and interaction design. It proposes a framework for integrating persuasive elements through the user interface, offering a pathway for future research and development of a Persuasive Model System that focuses on applying it to the UI of digital interfaces.
Nel mondo di oggi, dove le tecnologie digitali stanno diventando sempre più prevalenti nella nostra vita quotidiana, il campo del design persuasivo nelle interfacce digitali sta acquisendo maggiore importanza. Mentre navighiamo attraverso un paesaggio digitale in continua espansione, queste interfacce svolgono un ruolo fondamentale nel plasmare le nostre interazioni, comportamenti e decisioni. Allo stesso modo, le tecnologie immersive hanno iniziato a ridefinire le esperienze degli utenti al di là dei media tradizionali, e il design persuasivo ha il potenziale per trasformare il modo in cui interagiamo con i prodotti digitali. Questo cambiamento non riguarda solo il miglioramento dell'estetica o della funzionalità dell'interfaccia utente, ma anche l'utilizzo degli ambienti digitali per influenzare il comportamento e creare valore sociale significativo. C'è una crescente comprensione del potere del design persuasivo in varie industrie. Il design persuasivo può essere utilizzato per coinvolgere più profondamente gli utenti, favorire abitudini positive e guidare l'innovazione centrata sull'utente. Con l'aumento della prevalenza delle piattaforme digitali, è essenziale comprendere le sfumature del design persuasivo. Questa tesi mira a esplorare i modi in cui il design persuasivo funziona all'interno delle interfacce digitali, con un focus sul suo impatto sul comportamento degli utenti e sui processi decisionali. La ricerca approfondisce quadri teorici come le affordances, i nudges e il modello di Persuasive Systems Design (PSD), che spiega come i prodotti digitali incorporino elementi persuasivi per plasmare interazioni e comportamenti. Per dimostrarlo, la tesi presenta studi di caso dettagliati di due applicazioni popolari, Duolingo e MyFitnessPal. Questi studi di caso forniscono una rappresentazione perspicace dei rispettivi campi, evidenziando i concetti di gamification e impostazione degli obiettivi come tecniche utilizzate per migliorare il coinvolgimento degli utenti e promuovere un cambiamento positivo del comportamento. L'applicazione del quadro PSD guida un esame strutturato di come i prodotti digitali incorporino elementi persuasivi per dirigere e migliorare l'interazione dell'utente. L'analisi rivela una varietà di strategie nel design persuasivo, mostrando la loro implementazione nel guidare la motivazione dell'utente, migliorare la ritenzione dell'app e raggiungere obiettivi comportamentali. Sottolinea l'importanza di un approccio strutturato al design persuasivo, uno che si allinea senza soluzione di continuità con le interazioni e le esperienze degli utenti. Fornendo un'analisi approfondita del ruolo del design persuasivo nelle interfacce digitali, questa tesi mira a contribuire al discorso sul design digitale e dell'interazione. Propone un framework per integrare gli elementi persuasivi attraverso l'interfaccia utente, offrendo un percorso per la ricerca futura e lo sviluppo di un Persuasive Model System che si concentra sull'applicazione dell'interfaccia utente delle interfacce digitali.
Strategies for persuasive design in digital interfaces
Palau Reyna, Adriana
2022/2023
Abstract
In today's world, where digital technologies are becoming increasingly prevalent in our daily lives, the field of persuasive design in digital interfaces is gaining more importance. As we navigate through an ever-expanding digital landscape, these interfaces play a pivotal role in shaping our interactions, behaviours, and decisions. Similarly, immersive technologies have started to redefine user experiences beyond traditional media, and persuasive design has the potential to transform the way we interact with digital products. This shift is not just about improving user interface aesthetics or functionality but about using digital environments to influence behaviour and create meaningful societal value. There is a growing understanding of the power of persuasive design in various industries. Persuasive design can be used to engage users more deeply, foster positive habits, and drive user-centric innovation. As digital platforms become increasingly prevalent, it is essential to understand the nuances of persuasive design. This thesis aims to explore the ways in which persuasive design functions within digital interfaces, with a focus on its impact on user behaviour and decision-making processes. The research delves into theoretical frameworks such as affordances, nudges, and the Persuasive Systems Design (PSD) model, which explains how digital products incorporate persuasive elements to shape interactions and behaviours. In order to demonstrate this, the thesis presents detailed case studies of two popular applications, Duolingo and MyFitnessPal. These case studies provide an insightful representation of their respective fields, highlighting the concepts of gamification and goal setting as techniques used in enhancing user engagement and promoting positive behaviour change. The application of the PSD framework guides a structured examination of how digital products embed persuasive elements to direct and enhance user interaction. The analysis uncovers a variety of strategies in persuasive design, showcasing their implementation in driving user motivation, enhancing app retention, and achieving behavioural goals. It highlights the importance of a structured approach to persuasive design, one that seamlessly aligns with users' interactions and experiences. By providing an in-depth analysis of persuasive design's role in digital interfaces, this thesis aims to contribute to the discourse on digital and interaction design. It proposes a framework for integrating persuasive elements through the user interface, offering a pathway for future research and development of a Persuasive Model System that focuses on applying it to the UI of digital interfaces.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/218099