Behavioral activation is the mainstream treatment for depression aiming to reinforce positive activities into life and has been shown to be as effective as medication. Most people with depression haven’t received psychological treatment because of economic reasons and stigma. Many behavioral activation-based mobile applications for people with depression have been developed in academia and the commercial market. However, there is little user involvement in the design of these apps, and very little qualitative research to explore the real user experience with them, resulting in low user engagement and retention rates for these apps. The study aims to explore the real-world opinions of young people with depression about the acceptability, preference, usability and concerns of current behavioral activation apps. To achieve the objectives, the study adopted mixed methodologies including a comparison analysis and qualitative design. 5 behavioral activation apps were identified and used for both comparison analysis and interviews. 12 young depressed people were interviewed after trying or viewing screenshots of the apps. This research sheds light on crucial aspects of BA apps, emphasizing user preferences and challenges. The findings provide valuable insights for refining BA app design, ensuring a more user-centered and effective approach to support dealing with depression.
La attivazione comportamentale è il trattamento principale per la depressione, mirando a rinforzare le attività positive nella vita ed è stato dimostrato essere altrettanto efficace quanto i farmaci. La maggior parte delle persone con depressione non ha ricevuto trattamenti psicologici a causa di motivi economici e dello stigma sociale. Molte applicazioni mobili basate sull'attivazione comportamentale per le persone con depressione sono state sviluppate sia in ambito accademico che commerciale. Tuttavia, vi è scarsa partecipazione degli utenti nella progettazione di queste app e poche ricerche qualitative per esplorare l'esperienza reale degli utenti con esse, con conseguente basso coinvolgimento e tassi di ritenzione degli utenti per queste app. Lo studio mira a esplorare le opinioni reali dei giovani con depressione sull'accettabilità, le preferenze, l'usabilità e le preoccupazioni delle attuali applicazioni di attivazione comportamentale. Per raggiungere gli obiettivi, lo studio ha adottato metodologie miste, compresa un'analisi comparativa e un design qualitativo. Sono state identificate 5 applicazioni di attivazione comportamentale e utilizzate sia per l'analisi comparativa che per le interviste. Sono stati intervistati 12 giovani depressi dopo aver provato o visualizzato screenshot delle app. Questa ricerca illumina aspetti cruciali delle app di attivazione comportamentale, sottolineando le preferenze e le sfide degli utenti. I risultati forniscono preziose intuizioni per perfezionare il design delle app di attivazione comportamentale, garantendo un approccio più centrato sull'utente ed efficace per supportare il trattamento della depressione.
Mobile applications based on behavioral activation for depression-user experience evaluation and qualitative study on young people's experience
Ma, Ruiyu
2022/2023
Abstract
Behavioral activation is the mainstream treatment for depression aiming to reinforce positive activities into life and has been shown to be as effective as medication. Most people with depression haven’t received psychological treatment because of economic reasons and stigma. Many behavioral activation-based mobile applications for people with depression have been developed in academia and the commercial market. However, there is little user involvement in the design of these apps, and very little qualitative research to explore the real user experience with them, resulting in low user engagement and retention rates for these apps. The study aims to explore the real-world opinions of young people with depression about the acceptability, preference, usability and concerns of current behavioral activation apps. To achieve the objectives, the study adopted mixed methodologies including a comparison analysis and qualitative design. 5 behavioral activation apps were identified and used for both comparison analysis and interviews. 12 young depressed people were interviewed after trying or viewing screenshots of the apps. This research sheds light on crucial aspects of BA apps, emphasizing user preferences and challenges. The findings provide valuable insights for refining BA app design, ensuring a more user-centered and effective approach to support dealing with depression.File | Dimensione | Formato | |
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Ruiyu Ma-Mobile Applications Based on Behavioral Activation for Depression-User Experience Evaluation and Qualitative Study on Young People’s Experience.pdf
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https://hdl.handle.net/10589/218968