This thesis investigates the usability of immersive technologies in industrial applications and is focused on a Virtual Reality (VR) application of a Sharebot One 3D printer. The study explores the usability of such an application for user setup guidelines, simple maintenance operations, and the education of individuals with mental disabilities. The main focus of the study is to observe if immersive technologies are viable in industrial processes. The methodology includes defining the types of immersive technologies, the review of state-of-the-art use of immersive technologies in industrial applications, the design of the virtual reality application, the testing phase, and the final improvements on the design. The design phase of the study utilized Unity, a game engine, to develop a VR-based 3D printer training application. The interactivity of the user and the virtual setup was ensured by C\# scripting. The hardware on which the application was created and tested was chosen to be Oculus Quest 2. The testing of the VR application included two groups: university students to test the general usability of the application and a group of people diagnosed with autism to test the feasibility of the application for the training of people with disabilities. Final improvements to the application were decided based on qualitative observations, user feedback, and user surveys. The results of this study indicate that immersive technologies, particularly VR, have significant potential in industrial applications, offering enhanced learning and operational efficiencies. This thesis provides insights into the design, implementation, and practical use of VR in real-world industrial environments for training purposes.
Questa tesi indaga l'usabilità delle tecnologie immersive nelle applicazioni industriali, con un focus su un'applicazione di Realtà Virtuale (VR) per la stampante 3D Sharebot One. Lo studio esplora l'utilizzo di tale applicazione per linee guida sull'installazione dell'utente, operazioni di manutenzione semplici e l'educazione di individui con disabilità mentali. L'obiettivo principale dello studio è osservare se le tecnologie immersive siano valide per i processi industriali. La metodologia include la definizione dei tipi di tecnologie immersive, la revisione dello stato dell'arte sull'uso di tecnologie immersive nelle applicazioni industriali, la progettazione dell'applicazione di realtà virtuale, la fase di test e i miglioramenti finali del design. La fase di progettazione dello studio ha utilizzato Unity, un motore di gioco, per sviluppare un'applicazione di addestramento per stampanti 3D basata sulla realtà virtuale. L'interattività tra l'utente e l'ambiente virtuale è stata garantita tramite scripting in C\#. L'hardware scelto per creare e testare l'applicazione è stato Oculus Quest 2. Il test dell'applicazione VR ha coinvolto due gruppi: studenti universitari per verificare l'usabilità generale dell'applicazione e un gruppo di persone diagnosticate con autismo per verificare la fattibilità dell'applicazione per la formazione di persone con disabilità. I miglioramenti finali dell'applicazione sono stati decisi sulla base di osservazioni qualitative, feedback degli utenti e sondaggi. I risultati di questo studio indicano che le tecnologie immersive, in particolare la realtà virtuale, hanno un potenziale significativo nelle applicazioni industriali, offrendo miglioramenti nell'apprendimento e nell'efficienza operativa. Questa tesi fornisce approfondimenti sul design, l'implementazione e l'uso pratico della realtà virtuale negli ambienti industriali reali per scopi di formazione.
Exploring immersive technologies for industrial usability: a VR-Based guideline for Sharebot 3D printers
UYAR, ABDULLAH FIRAT
2023/2024
Abstract
This thesis investigates the usability of immersive technologies in industrial applications and is focused on a Virtual Reality (VR) application of a Sharebot One 3D printer. The study explores the usability of such an application for user setup guidelines, simple maintenance operations, and the education of individuals with mental disabilities. The main focus of the study is to observe if immersive technologies are viable in industrial processes. The methodology includes defining the types of immersive technologies, the review of state-of-the-art use of immersive technologies in industrial applications, the design of the virtual reality application, the testing phase, and the final improvements on the design. The design phase of the study utilized Unity, a game engine, to develop a VR-based 3D printer training application. The interactivity of the user and the virtual setup was ensured by C\# scripting. The hardware on which the application was created and tested was chosen to be Oculus Quest 2. The testing of the VR application included two groups: university students to test the general usability of the application and a group of people diagnosed with autism to test the feasibility of the application for the training of people with disabilities. Final improvements to the application were decided based on qualitative observations, user feedback, and user surveys. The results of this study indicate that immersive technologies, particularly VR, have significant potential in industrial applications, offering enhanced learning and operational efficiencies. This thesis provides insights into the design, implementation, and practical use of VR in real-world industrial environments for training purposes.File | Dimensione | Formato | |
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2024_10_Uyar_Executive_Summary_02.pdf
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2024_10_Uyar_Thesis_01.pdf
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https://hdl.handle.net/10589/227972