This thesis explores how Strategic Design can be used as a tool to activate sustainable behaviors within the domestic environment, contributing to the broader objective of the energy transition. Grounded in the paradigm of energy communities—not only as technical infrastructures but as opportunities for collective meaning-making—the research asks: How can energy be designed as a shared and participatory experience within future urban contexts? The theoretical framework integrates three complementary approaches: Strategic Design, Behavioral Design, and Gamification. Together, they provide cultural tools, behavior-oriented strategies, and motivational mechanisms for creating new daily practices around energy use. User journeys and personas reveal key touchpoints and barriers in smart energy engagement, especially among early adopters and digital natives. The smart home is framed as a fertile context where innovation meets everyday life, offering a unique opportunity to prototype new habits. The applied research includes a strategic analysis of Planet Smart City as a catalyst for participatory urban ecosystems, and the ARIA project is studied as a concrete model of urban regeneration. The design outcome is ORB, a phygital service system that navigates the project’s complexity through a systemic and multi-level approach. Two of these levels directly involve the user: the physical touchpoint (ORBIS)—inspired by the crystal ball as an emotional and narrative interface—and the digital app, which amplifies the experience through gamification elements such as rewards, challenges, and storytelling. Ultimately, the project proposes a scalable model in which individuals become active agents in co-creating more empathetic, conscious, and connected energy communities.
Questa tesi esplora come il Design Strategico possa essere utilizzato come strumento per attivare comportamenti sostenibili all’interno dell’ambiente domestico, contribuendo al più ampio obiettivo della transizione energetica. A partire dal paradigma delle comunità energetiche — intese non solo come infrastrutture tecniche, ma come opportunità di costruzione di senso collettivo — la ricerca si interroga su come l’energia possa essere progettata come esperienza condivisa e partecipata nelle città del futuro. Il quadro teorico si articola in tre approcci complementari: Design Strategico, Behavioral Design e Gamification. Insieme, questi strumenti offrono chiavi culturali, strategie orientate al comportamento e meccanismi motivazionali per innescare nuove pratiche quotidiane intorno al tema dell’energia. Attraverso l’uso di user journey e personas, sono stati individuati i principali touchpoint e ostacoli legati all’interazione con la domotica e alla gestione consapevole dei consumi, con un focus particolare su early adopters e nativi digitali. La smart home viene indagata come contesto fertile in cui l’innovazione tecnologica può favorire l’emergere di nuovi comportamenti. La fase applicativa include un’analisi strategica di Planet Smart City, considerata come attore catalizzatore di ecosistemi urbani partecipativi, e prende in esame il progetto ARIA come modello concreto di rigenerazione sostenibile. L’esito progettuale è ORB, un sistema-servizio phygital che affronta la complessità del tema attraverso un approccio sistemico multilivello. Due di questi livelli coinvolgono direttamente l’utente: il touchpoint fisico (ORBIS), ispirato all’immaginario della sfera di cristallo come interfaccia sensoriale e narrativa, e l’app digitale, che amplifica l’esperienza attivando elementi di gamification — ricompense, sfide, storytelling — per stimolare il coinvolgimento, la consapevolezza e la partecipazione collettiva. In questo scenario, ORB si propone come modello scalabile in cui l’utente diventa protagonista attivo della transizione, contribuendo alla costruzione di comunità energetiche più empatiche, consapevoli e connesse.
ORB: observe, reflect, become. Un prodotto-servizio per l'attivazione di comunità energetiche
Salerno, Giuseppe
2024/2025
Abstract
This thesis explores how Strategic Design can be used as a tool to activate sustainable behaviors within the domestic environment, contributing to the broader objective of the energy transition. Grounded in the paradigm of energy communities—not only as technical infrastructures but as opportunities for collective meaning-making—the research asks: How can energy be designed as a shared and participatory experience within future urban contexts? The theoretical framework integrates three complementary approaches: Strategic Design, Behavioral Design, and Gamification. Together, they provide cultural tools, behavior-oriented strategies, and motivational mechanisms for creating new daily practices around energy use. User journeys and personas reveal key touchpoints and barriers in smart energy engagement, especially among early adopters and digital natives. The smart home is framed as a fertile context where innovation meets everyday life, offering a unique opportunity to prototype new habits. The applied research includes a strategic analysis of Planet Smart City as a catalyst for participatory urban ecosystems, and the ARIA project is studied as a concrete model of urban regeneration. The design outcome is ORB, a phygital service system that navigates the project’s complexity through a systemic and multi-level approach. Two of these levels directly involve the user: the physical touchpoint (ORBIS)—inspired by the crystal ball as an emotional and narrative interface—and the digital app, which amplifies the experience through gamification elements such as rewards, challenges, and storytelling. Ultimately, the project proposes a scalable model in which individuals become active agents in co-creating more empathetic, conscious, and connected energy communities.File | Dimensione | Formato | |
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Descrizione: ORB: observe, reflect, become. Un prodotto-servizio per l’attivazione di comunità energetiche
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https://hdl.handle.net/10589/240001