Globalization processes have radically transformed urban centers over the past few decades. On one hand, this phenomenon has facilitated the spread of information and trends, shortening distances and making cities more interconnected; on the other, it has led to overtourism and to the dominance of urban spaces by large multinational corporations of mass consumption. In historic districts, the sense of local identity is increasingly threatened by the homogenizing presence of commercial chains and food industry franchises designed to cater to the international tourist, offering a familiar and easily recognizable visual and spatial environment. Logos, colors, and shop windows make urban façades appear familiar to pedestrians in any metropolis they may visit. The risk of depersonalization and the emergence of the “city-as-attraction” have become concrete realities. The urban quality of life for residents has been so compromised that many inhabitants are often driven to abandon their places of origin. Even local traditions suffer from these pressures. Nevertheless, the participatory and socially cohesive dynamics they generate represent a valuable resource — a foundation for the collective reappropriation of the right to the city and its spaces. This study proposes an architectural project capable of rebalancing the dynamics between tourism and local life, operating from the urban scale down to that of the object. The goal is to make public space more attractive and shared through the theme of play. The objective is twofold: on the one hand, to enhance tourism in a sustainable way; on the other, to preserve and strengthen local identity. Entertainment, in its ludic and cultural dimension, thus becomes both a didactic and design tool for addressing urban and social issues. Drawing from the experience of Valencia and the tradition of Las Fallas, the study proposes a replicable model of urban intervention — a flexible, widespread strategy that, through scenographic and interactive approaches, can redefine public space and return it to the local community.
I processi di globalizzazione hanno trasformato radicalmente i centri urbani negli ultimi decenni. Se da un lato questo fenomeno ha favorito la diffusione dell’informazione e delle tendenze, accorciando le distanze e rendendo le città più interconnesse, dall’altro ha portato a fenomeni di overtourism e al predominio degli spazi da parte delle grandi multinazionali del consumo di massa. Nei quartieri storici, il senso di identità locale è minacciato dalla presenza omologante di esercizi commerciali e catene dell’industria del food alla portata di turista internazionale, affinché possa orientarsi entro un ambito visivo e spaziale riconoscibile. Loghi, colori e vetrine, rendono familiari i fronti urbani agli occhi di chi si muove a piedi, in qualunque metropoli vi si trovi. Il rischio di spersonalizzazione e l’idea di città-attrazione è ormai realtà concreta. La qualità di vita urbana dei residenti risulta talmente compromessa da portare spesso gli abitanti all’abbandono dei propri luoghi di origine. Persino le tradizioni locali risentono di queste pressioni. Tuttavia, le dinamiche partecipative e di coesione sociale che esse attivano rappresentano una risorsa preziosa: una base per la riappropriazione collettiva del diritto alla città e dei suoi spazi. Questo studio propone un progetto di architettura capace di riequilibrare le dinamiche tra turismo e vita locale, agendo dalla scala urbana fino a quella dell’oggetto. L’obiettivo è rendere lo spazio pubblico aperto più attrattivo e condiviso attraverso il tema del gioco. L’obiettivo è duplice: da un lato, valorizzare il fenomeno turistico in modo sostenibile; dall’altro, preservare e rafforzare l’identità locale. L’intrattenimento, nella sua dimensione ludica e culturale, diventa così strumento didattico e progettuale per risolvere questioni urbane e sociali. A partire dall’esperienza di Valencia e dalla tradizione de Las Fallas, si propone un modello di intervento urbano replicabile altrove, una strategia flessibile e diffusa che, attraverso strategie scenografiche e interattive, possa ridefinire lo spazio pubblico e restituirlo alla comunità locale.
Urbs ludens : dispositivi per l'intrattenimento pubblico a Valencia
Bertolotti, Mattia
2024/2025
Abstract
Globalization processes have radically transformed urban centers over the past few decades. On one hand, this phenomenon has facilitated the spread of information and trends, shortening distances and making cities more interconnected; on the other, it has led to overtourism and to the dominance of urban spaces by large multinational corporations of mass consumption. In historic districts, the sense of local identity is increasingly threatened by the homogenizing presence of commercial chains and food industry franchises designed to cater to the international tourist, offering a familiar and easily recognizable visual and spatial environment. Logos, colors, and shop windows make urban façades appear familiar to pedestrians in any metropolis they may visit. The risk of depersonalization and the emergence of the “city-as-attraction” have become concrete realities. The urban quality of life for residents has been so compromised that many inhabitants are often driven to abandon their places of origin. Even local traditions suffer from these pressures. Nevertheless, the participatory and socially cohesive dynamics they generate represent a valuable resource — a foundation for the collective reappropriation of the right to the city and its spaces. This study proposes an architectural project capable of rebalancing the dynamics between tourism and local life, operating from the urban scale down to that of the object. The goal is to make public space more attractive and shared through the theme of play. The objective is twofold: on the one hand, to enhance tourism in a sustainable way; on the other, to preserve and strengthen local identity. Entertainment, in its ludic and cultural dimension, thus becomes both a didactic and design tool for addressing urban and social issues. Drawing from the experience of Valencia and the tradition of Las Fallas, the study proposes a replicable model of urban intervention — a flexible, widespread strategy that, through scenographic and interactive approaches, can redefine public space and return it to the local community.| File | Dimensione | Formato | |
|---|---|---|---|
|
2025_12_Bertolotti_tavole.pdf
accessibile in internet per tutti
Descrizione: Tavole
Dimensione
138.33 MB
Formato
Adobe PDF
|
138.33 MB | Adobe PDF | Visualizza/Apri |
|
2025_12_Bertolotti_book.pdf
accessibile in internet per tutti
Descrizione: Testo della tesi
Dimensione
110.83 MB
Formato
Adobe PDF
|
110.83 MB | Adobe PDF | Visualizza/Apri |
I documenti in POLITesi sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/10589/246318