This research examines the potential of AI-powered immersive technologies (VR/AR) to transform the customer experience in furniture retail and introduces the VERSO virtual reality showroom platform developed for this purpose. VERSO is a virtual environment solution designed to overcome the spatial and economic constraints of physical showrooms. The platform allows companies to create their own digital showrooms and showcase their collections online, while controlling the spatial atmosphere through lighting, sound, and material elements. Its multi-sensory interaction features enable customers to experience a truly immersive and emotional experience. The research was conducted using a design-based research (DBR) approach and based on user-centred design principles. The platform's design, development, and evaluation were conducted for both company (B2B) and customer (B2C) user groups. The platform's usability and experience quality were assessed using the System Usability Scale (SUS) and User Experience Questionnaire (UEQ). The results demonstrated that the system provides a highly learnable, intuitive, and satisfying experience. Additionally, emotional analyses using the PREMO scale revealed that users experienced positive emotions such as "joy," "fascination," and "admiration." This study suggests that VR can go beyond being a mere visualization tool and be used as an effective tool in designing interactive and multisensory experience environments that enable brands to establish an emotional connection with customers.
Questa ricerca esamina il potenziale delle tecnologie immersive basate sull’intelligenza artificiale (VR/AR) nel trasformare l’esperienza del cliente nel settore della vendita al dettaglio di mobili e presenta la piattaforma di showroom virtuale VERSO, sviluppata a tale scopo. VERSO è una soluzione in ambiente virtuale progettata per superare i limiti spaziali ed economici degli showroom fisici. La piattaforma consente alle aziende di creare i propri showroom digitali e di esporre le loro collezioni online, controllando al contempo l’atmosfera spaziale attraverso elementi di illuminazione, suono e materiali. Inoltre, le sue funzionalità di interazione multisensoriale permettono ai clienti di vivere un’esperienza realmente immersiva ed emozionale. La ricerca è stata condotta utilizzando un approccio basato sulla Design-Based Research (DBR) e sui principi del User-Centred Design (UCD). La progettazione, lo sviluppo e la valutazione della piattaforma sono stati realizzati per due gruppi di utenti: aziendali (B2B) e consumatori finali (B2C). L’usabilità e la qualità dell’esperienza della piattaforma sono state valutate tramite la System Usability Scale (SUS) e il User Experience Questionnaire (UEQ). I risultati hanno dimostrato che il sistema offre un’esperienza altamente intuitiva, facilmente apprendibile e soddisfacente. Inoltre, le analisi emozionali condotte con la scala PREMO hanno rivelato che gli utenti hanno sperimentato emozioni positive come “gioia”, “fascinazione” e “ammirazione”. Questo studio suggerisce che la realtà virtuale può andare oltre la semplice funzione di strumento di visualizzazione e può essere utilizzata come un mezzo efficace per progettare ambienti di esperienza interattiva e multisensoriale, capaci di favorire la creazione di un legame emotivo tra i brand e i clienti.
VERSO: the AI-powered virtual reality showroom platform transforming the company and customer experience in furniture retail
Yasar, Zülal Ezgi
2024/2025
Abstract
This research examines the potential of AI-powered immersive technologies (VR/AR) to transform the customer experience in furniture retail and introduces the VERSO virtual reality showroom platform developed for this purpose. VERSO is a virtual environment solution designed to overcome the spatial and economic constraints of physical showrooms. The platform allows companies to create their own digital showrooms and showcase their collections online, while controlling the spatial atmosphere through lighting, sound, and material elements. Its multi-sensory interaction features enable customers to experience a truly immersive and emotional experience. The research was conducted using a design-based research (DBR) approach and based on user-centred design principles. The platform's design, development, and evaluation were conducted for both company (B2B) and customer (B2C) user groups. The platform's usability and experience quality were assessed using the System Usability Scale (SUS) and User Experience Questionnaire (UEQ). The results demonstrated that the system provides a highly learnable, intuitive, and satisfying experience. Additionally, emotional analyses using the PREMO scale revealed that users experienced positive emotions such as "joy," "fascination," and "admiration." This study suggests that VR can go beyond being a mere visualization tool and be used as an effective tool in designing interactive and multisensory experience environments that enable brands to establish an emotional connection with customers.| File | Dimensione | Formato | |
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2025_12_Yasar.pdf
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Descrizione: Research Thesis
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https://hdl.handle.net/10589/247273