This research thesis investigates how design can become a true tool for inclusion, reaching past the simple idea of accessibility as a formal requirement and attempting to understand how design can promote the inclusion of children with visual impairments through play, intended as a tool for learning, relationships, and autonomy. The research behind this work combines theory and practice, bringing together a literature review on child development, multisensory learning and inclusive design with field research conducted through observations, interviews with teachers and market analysis. This process led to the creation of Tracy, an interactive, multisensory educational game designed for kindergarten children with visual impairment. Tracy combines various types of sensory stimulation, promoting, regardless of the child’s visual abilities, learning and peer collaboration, key requirements for proper cognitive, motor and socio-emotional development. The project adopts a “phygital” approach, integrating physical and digital elements to facilitate exploration of the real world through sound and tactile interactions. Prototype testing with visually impaired children confirmed the game’s effectiveness in promoting engagement, learning and social inclusion. In addition to the final product, this thesis reflects on the role of the designer as a facilitator of shared experiences and the importance of an empathetic, iterative, and participatory design process: the result is a contribution to the definition of guidelines for the inclusive design of educational games, with the aim of building accessible and meaningful experiences for all.
Questa tesi di ricerca indaga come il design possa diventare un vero strumento di inclusione, andando oltre la semplice idea di accessibilità come requisito formale e tentando di comprendere come il design possa favorire l’inclusione dei bambini con disabilità visive attraverso il gioco, inteso come strumento di apprendimento, relazione e autonomia. La ricerca alla base di questo lavoro combina teoria e pratica, unendo una revisione della letteratura su sviluppo infantile, apprendimento multisensoriale e design inclusivo con un’indagine sul campo condotta attraverso osservazioni, interviste a insegnanti e analisi di mercato. Da questo processo è nato Tracy, un gioco educativo interattivo e multisensoriale pensato per bambini in età prescolare con disabilità visive. Tracy unisce vari tipi di stimolazione sensoriale favorendo, indipendentemente dalle abilità visive del bambino, l’apprendimento e la collaborazione tra pari, requisiti fondamentali per un corretto sviluppo cognitivo, motorio e socio-emotivo. Il progetto propone un approccio “phygital”, che integra elementi fisici e digitali per facilitare l’esplorazione del mondo reale attraverso suoni e interazioni tattili. I test sul prototipo condotti con bambini ipovedenti hanno confermato l’efficacia del gioco nel promuovere coinvolgimento, apprendimento e inclusione sociale. Oltre al prodotto finale, la tesi riflette sul ruolo del designer come facilitatore di esperienze condivise e sull’importanza di un processo progettuale empatico, iterativo e partecipativo: il risultato è un contributo alla definizione di linee guida per il design inclusivo di giochi educativi, con l’obiettivo di costruire esperienze accessibili e significative per tutti.
Tracy: design of an interactive multisensory game for the education and inclusion of visually impaired children
Bardelli, Arianna
2024/2025
Abstract
This research thesis investigates how design can become a true tool for inclusion, reaching past the simple idea of accessibility as a formal requirement and attempting to understand how design can promote the inclusion of children with visual impairments through play, intended as a tool for learning, relationships, and autonomy. The research behind this work combines theory and practice, bringing together a literature review on child development, multisensory learning and inclusive design with field research conducted through observations, interviews with teachers and market analysis. This process led to the creation of Tracy, an interactive, multisensory educational game designed for kindergarten children with visual impairment. Tracy combines various types of sensory stimulation, promoting, regardless of the child’s visual abilities, learning and peer collaboration, key requirements for proper cognitive, motor and socio-emotional development. The project adopts a “phygital” approach, integrating physical and digital elements to facilitate exploration of the real world through sound and tactile interactions. Prototype testing with visually impaired children confirmed the game’s effectiveness in promoting engagement, learning and social inclusion. In addition to the final product, this thesis reflects on the role of the designer as a facilitator of shared experiences and the importance of an empathetic, iterative, and participatory design process: the result is a contribution to the definition of guidelines for the inclusive design of educational games, with the aim of building accessible and meaningful experiences for all.| File | Dimensione | Formato | |
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2025_12_Bardelli.pdf
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Descrizione: Testo della tesi
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https://hdl.handle.net/10589/247382