This study investigates the design tools needed to promote citizens' reappropriation of public space through recreational and playful practices, seeking to elude contemporary trends toward participatory tokenism and the mere design of urban space, which fail to lead to a genuine process of appropriation. Starting from the observation of growing inequalities in access to green spaces and social gathering places, accentuated by the privatization and commodification of urban land, the research focuses on the participatory dimension of the city as a collective right. The research is based on a multidisciplinary analysis that simultaneously explores urban sociological theories, architectural and urban planning processes of co-design, and playful-participatory experiences documented in the artistic field. A multifaceted analysis allows for the construction of a more accurate urban framework, attentive to the true needs of citizens. The theoretical framework draws on the reflections of authors and practitioners such as Henri Lefebvre, Ugo La Pietra, Giancarlo De Carlo, and Riccardo Dalisi, who through their works promoted the democratization of public space, encouraging residents to actively participate in its production and in shaping the practices of urban life. Interest in play stems from a historical analysis of its progressive marginalization in public spaces and its intrinsic capacity to foster informal social networks and the creation of social capital. The methodology combines a critical analysis of academic literature on public space, participation, and play with a comparative examination of artistic and architectural case studies. Artistic examples are considered temporary devices capable of generating new forms of interaction, while architectural interventions demonstrate how such practices can be consolidated into permanent structures and integrated into co-design processes. The investigation of these elements has led to the creation of a critical vocabulary that defines the components necessary for the creation of inclusive public space projects that foster intergenerational participation, cultural diversity, and the regeneration of urban social networks.
Il presente studio indaga gli strumenti progettuali necessari a promuovere la riappropriazione dello spazio pubblico da parte dei cittadini attraverso pratiche ricreative e ludiche, cercando di eludere le tendenze contemporanee per le pratiche di tokenismo partecipativo e di mero allestimento dello spazio urbano, che non portano ad un genuino processo di appropriazione. Partendo dall’osservazione delle crescenti disuguaglianze nell’accesso a spazi verdi e luoghi di socialità, accentuate dalla privatizzazione e dalla mercificazione del suolo urbano, la ricerca mette al centro la dimensione partecipativa della città come diritto collettivo. La ricerca si svolge a partire da un’analisi multidisciplinare che indaga parallelamente le teorie sociologiche urbane, i processi architettonici e urbanistici di co-design e le esperienze ludico-partecipative documentate in campo artistico; un’analisi portata avanti su più fronti permette la costruzione di un quadro urbano più accurato e attento ai bisogni veri del cittadino. Il quadro teorico si fonda sulle riflessioni di autori e professionisti come Henri Lefebvre, Ugo La Pietra, Giancarlo De Carlo e Riccardo Dalisi, i quali tramite le loro opere hanno promosso la democratizzazione dello spazio pubblico, spingendo i residenti a partecipare attivamente alla produzione dello stesso e alla definizione delle pratiche della vita urbana. L’interesse per il gioco nasce dall’analisi storica della sua progressiva marginalizzazione negli spazi pubblici e dalla sua capacità intrinseca di favorire reti sociali informali e la creazione di capitale sociale. La metodologia combina un’analisi critica della letteratura accademica sui temi di spazio pubblico, partecipazione e gioco con l’esame comparato di casi studio artistici e architettonici: gli esempi artistici sono considerati dispositivi temporanei capaci di generare nuove forme di relazione, mentre gli interventi architettonici mostrano come tali pratiche possano essere consolidate in strutture permanenti e integrate nei processi di co-progettazione. L’indagine su questi elementi ha portato alla creazione di un vocabolario critico che consente di definire le componenti necessarie alla creazione di progetti di spazi pubblici inclusivi che favoriscano la partecipazione intergenerazionale, la diversità culturale e la rigenerazione delle reti sociali urbane.
La città dei giochi : reappropriating urban space through the art of playing
Zanoni, Viola
2024/2025
Abstract
This study investigates the design tools needed to promote citizens' reappropriation of public space through recreational and playful practices, seeking to elude contemporary trends toward participatory tokenism and the mere design of urban space, which fail to lead to a genuine process of appropriation. Starting from the observation of growing inequalities in access to green spaces and social gathering places, accentuated by the privatization and commodification of urban land, the research focuses on the participatory dimension of the city as a collective right. The research is based on a multidisciplinary analysis that simultaneously explores urban sociological theories, architectural and urban planning processes of co-design, and playful-participatory experiences documented in the artistic field. A multifaceted analysis allows for the construction of a more accurate urban framework, attentive to the true needs of citizens. The theoretical framework draws on the reflections of authors and practitioners such as Henri Lefebvre, Ugo La Pietra, Giancarlo De Carlo, and Riccardo Dalisi, who through their works promoted the democratization of public space, encouraging residents to actively participate in its production and in shaping the practices of urban life. Interest in play stems from a historical analysis of its progressive marginalization in public spaces and its intrinsic capacity to foster informal social networks and the creation of social capital. The methodology combines a critical analysis of academic literature on public space, participation, and play with a comparative examination of artistic and architectural case studies. Artistic examples are considered temporary devices capable of generating new forms of interaction, while architectural interventions demonstrate how such practices can be consolidated into permanent structures and integrated into co-design processes. The investigation of these elements has led to the creation of a critical vocabulary that defines the components necessary for the creation of inclusive public space projects that foster intergenerational participation, cultural diversity, and the regeneration of urban social networks.| File | Dimensione | Formato | |
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2026_03_Zanoni.pdf
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https://hdl.handle.net/10589/251543