With the increasing application of generative systems, especially AI platforms that are gaining widespread use in design and are being adapted to branding and visual language, enabling growing levels of automation, traces of major ethical questions remain, as well as questions of authorship, uniqueness, transparency, and human imperfection that gives a sense of reality. This leads to the initial motivation of this thesis, which is the application of computational design in the branding of the Politecnico institution, as a form of partial automation, but with the intention of preserving human choice, designer navigation, and alignment with the visual identity of the brand, which gains the possibility of expansion while preserving its narrative. Through engagement during an internship in the University’s Communication Office, without whose indications this project would not have been possible, a program was developed, a generator of objects based on the already existing circular system of shapes defined in the brand book, which are used as patterns and supporting elements of printed materials and digital media. The program is conceived as a system of radial and polygonal shapes with controlled parameters, where each user can obtain a shape with as many sides as desired, which rotate, become rounded, gain sharp or rounded corners, forming a wide spectrum of circular shapes. In this way, an institution characterized by consistent design gains playful forms of secondary elements and the possibility of design that does not repeat itself, while always fitting within the narrative. However, the diversity of parameters also carries a drawback: certain shapes, even if circular and formally correct, are not compatible with the institutional brand. This drawback led to the improvement of the random generation process through the evaluation of generated objects by the Communication Office, the author, and the supervisor, using ratings from 1 to 5. The collected ratings with parameters were used for analysis and for identifying patterns among highly rated outputs, reducing complete randomness and enabling more frequent results that are applicable within the branding, while leaving space for further development.
Con la crescente applicazione dei sistemi generativi, in particolare delle piattaforme di AI sempre più diffuse nel design e adattate al branding e al linguaggio visivo, che permettono livelli crescenti di automazione, restano aperte importanti questioni etiche, così come interrogativi sull’autorialità, unicità, trasparenza e sull’imperfezione umana che conferisce un senso di realtà. Da qui nasce la motivazione iniziale di questa tesi: applicare il design computazionale al branding del Politecnico come forma di automazione parziale, con l’intento di preservare la scelta umana, la navigazione del designer e l’allineamento con l’identità visiva del brand, che così può espandersi mantenendo la propria narrazione. Attraverso il lavoro svolto durante il tirocinio presso l’Ufficio Comunicazione dell’Ateneo, senza le cui indicazioni questo progetto non sarebbe stato possibile, è stato sviluppato un programma, un generatore di elementi basato sul sistema circolare di forme già definito nel brand book, utilizzato come pattern ed elemento di supporto per materiali stampati e media digitali. Il programma è concepito come un sistema di forme radiali e poligonali con parametri controllati, in cui ogni utente può ottenere una forma con il numero di lati desiderato, che ruota, si arrotonda, assume angoli vivi o smussati, generando un ampio spettro di configurazioni circolari. In questo modo, un’istituzione caratterizzata da un design coerente acquisisce elementi secondari più giocosi e la possibilità di soluzioni non ripetitive, pur restando all’interno della narrazione visiva. Tuttavia, la varietà dei parametri comporta anche un limite: alcune forme, pur essendo circolari e formalmente corrette, non risultano compatibili con il brand istituzionale. Questo limite ha portato al miglioramento del processo di generazione casuale attraverso la valutazione degli oggetti prodotti da parte dell’Ufficio Comunicazione, dell’autrice e del relatore, tramite un sistema di rating da 1 a 5. I rating raccolti con i parametri sono stati usati per l’analisi e per individuare pattern negli output più valutati, riducendo la casualità e favorendo risultati più applicabili al branding, lasciando spazio a sviluppi futuri.
Controlled randomness: shape generation within the branding system of Politecnico di Milano
Stojanovic, Sara
2024/2025
Abstract
With the increasing application of generative systems, especially AI platforms that are gaining widespread use in design and are being adapted to branding and visual language, enabling growing levels of automation, traces of major ethical questions remain, as well as questions of authorship, uniqueness, transparency, and human imperfection that gives a sense of reality. This leads to the initial motivation of this thesis, which is the application of computational design in the branding of the Politecnico institution, as a form of partial automation, but with the intention of preserving human choice, designer navigation, and alignment with the visual identity of the brand, which gains the possibility of expansion while preserving its narrative. Through engagement during an internship in the University’s Communication Office, without whose indications this project would not have been possible, a program was developed, a generator of objects based on the already existing circular system of shapes defined in the brand book, which are used as patterns and supporting elements of printed materials and digital media. The program is conceived as a system of radial and polygonal shapes with controlled parameters, where each user can obtain a shape with as many sides as desired, which rotate, become rounded, gain sharp or rounded corners, forming a wide spectrum of circular shapes. In this way, an institution characterized by consistent design gains playful forms of secondary elements and the possibility of design that does not repeat itself, while always fitting within the narrative. However, the diversity of parameters also carries a drawback: certain shapes, even if circular and formally correct, are not compatible with the institutional brand. This drawback led to the improvement of the random generation process through the evaluation of generated objects by the Communication Office, the author, and the supervisor, using ratings from 1 to 5. The collected ratings with parameters were used for analysis and for identifying patterns among highly rated outputs, reducing complete randomness and enabling more frequent results that are applicable within the branding, while leaving space for further development.| File | Dimensione | Formato | |
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Descrizione: Master thesis on generative design and controlled randomness in institutional branding.
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https://hdl.handle.net/10589/253716