This thesis provides an overview of the transition from experimental DIY biomaterial to developed product concept, addressing the question: “What does it take to turn biomaterial into a working product?”. It initiates from the previous project iteration, and takes the next step, critically evaluates its result, and develops both the material and the product deeper in terms of technicality, visuals, feasibility and usability. The research part contains overview of agricultural waste and toy waste issues, on-site observation of rice processing industrial flow and waste streams, It also includes practical experimental material tinkering consisting of 220 experiments, and new materials invented as the result of it. The work presents market benchmarking for other biobased materials, board games for children, eco themed board games. As a part of user observation, the work includes visits to board games center, and interaction with stakeholders and potential users. The work is based on such methodologies as: Material Experiences, Material Driven Design, DIY Materials approach. It also includes classic product design principles and practices as user research and user centered design, iterative design, verification through prototyping, market benchmarking. The final outcome is 2 innovative materials applied in an sustainability focused educational board game for children. The material is used in the figurines, playboard tiles and packaging. This thesis demonstrates, how product design skills can be applied in developing products for sustainability and circularity, incorporating new material solutions
Questa tesi fornisce una panoramica della transizione da biomateriale sperimentale fai-da-te a concetto di prodotto sviluppato, affrontando la domanda: «Cosa serve per trasformare un biomateriale in un prodotto funzionante?». Prende avvio dalla precedente iterazione del progetto e compie il passo successivo, valutandone criticamente i risultati e sviluppando ulteriormente sia il materiale sia il prodotto in termini di tecnicità, aspetti visivi, fattibilità e usabilità. La parte di ricerca comprende una panoramica delle problematiche legate ai rifiuti agricoli e ai rifiuti dei giocattoli, l’osservazione in loco del flusso industriale di lavorazione del riso e dei relativi flussi di scarto. Include inoltre un’attività pratica di sperimentazione sui materiali composta da 220 esperimenti e i nuovi materiali inventati come risultato di tale processo. Il lavoro presenta un’analisi comparativa di mercato di altri materiali biobased, dei giochi da tavolo per bambini e dei giochi da tavolo a tema ecologico. Nell’ambito dell’osservazione degli utenti, il lavoro comprende visite a centri di giochi da tavolo e l’interazione con stakeholder e potenziali utenti. Il lavoro si basa su metodologie quali: Material Experiences, Material Driven Design e approccio DIY Materials. Include inoltre principi e pratiche classiche del product design, come la ricerca sugli utenti e il design centrato sull’utente, il design iterativo, la verifica tramite prototipazione e il benchmarking di mercato. Il risultato finale consiste in due materiali innovativi applicati a un gioco da tavolo educativo per bambini incentrato sulla sostenibilità. Il materiale è utilizzato nelle pedine, nelle tessere del tabellone e nel packaging. Questa tesi dimostra come le competenze del product design possano essere applicate allo sviluppo di prodotti orientati alla sostenibilità e alla circolarità, integrando nuove soluzioni materiche.
Playful matter : from DIY biomaterial recipe to market-ready product concept
Pokataeva, Mariia
2025/2026
Abstract
This thesis provides an overview of the transition from experimental DIY biomaterial to developed product concept, addressing the question: “What does it take to turn biomaterial into a working product?”. It initiates from the previous project iteration, and takes the next step, critically evaluates its result, and develops both the material and the product deeper in terms of technicality, visuals, feasibility and usability. The research part contains overview of agricultural waste and toy waste issues, on-site observation of rice processing industrial flow and waste streams, It also includes practical experimental material tinkering consisting of 220 experiments, and new materials invented as the result of it. The work presents market benchmarking for other biobased materials, board games for children, eco themed board games. As a part of user observation, the work includes visits to board games center, and interaction with stakeholders and potential users. The work is based on such methodologies as: Material Experiences, Material Driven Design, DIY Materials approach. It also includes classic product design principles and practices as user research and user centered design, iterative design, verification through prototyping, market benchmarking. The final outcome is 2 innovative materials applied in an sustainability focused educational board game for children. The material is used in the figurines, playboard tiles and packaging. This thesis demonstrates, how product design skills can be applied in developing products for sustainability and circularity, incorporating new material solutions| File | Dimensione | Formato | |
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https://hdl.handle.net/10589/253784