Urban design and public space are increasingly shaped by questions that go beyond physical accessibility or technical planning. They involve everyday experiences, social inequalities, local knowledge, institutional decisions, and the ways in which different actors understand and negotiate urban problems. Within this context, co-design offers a way to create more open and collaborative processes, while data-driven and game-based methods can help make complex urban conditions more visible, tangible, and discussable. This thesis investigates how co-design processes in urban design can be structured and supported through participatory, data-driven, and game-based approaches. The research focuses on Play Accessible Communities (PAC) and its application in İzmir as the main case study, with particular attention to the Üçkuyular pilot area. PAC is analysed as a method that brings together policy alignment, accessibility and social data, city gaming, and an action oriented framework for implementation. Alongside the main case, the thesis examines a comparative set of 15 documented urban co-design cases from different geographical and methodological contexts. These cases are used to position PAC within a wider field of participatory urban design and to understand how different projects organise participation, data, tools, inclusivity, and the following implementations. The analysis shows that the value of co-design does not depend on a single method, but on how actors, spatial questions, data, tools, and possible actions are connected throughout the process. By reading PAC together with other urban co-design practices, the thesis reflects on how participatory, data-driven, and game-based approaches can support more structured, transparent, and accountable design processes in urban contexts.
La progettazione urbana e lo spazio pubblico sono sempre più plasmati da questioni che vanno oltre l’accessibilità fisica o la pianificazione tecnica. Tali questioni coinvolgono esperienze quotidiane, disuguaglianze sociali, saperi locali, decisioni istituzionali e i modi in cui diversi attori comprendono e negoziano i problemi urbani. In questo contesto, il co-design offre una modalità per creare processi più aperti e collaborativi, mentre i metodi data-driven e game-based possono contribuire a rendere le condizioni urbane complesse più visibili, tangibili e aperte alla discussione. Questa tesi indaga in che modo i processi di co-design nella progettazione urbana possano essere strutturati e supportati attraverso approcci partecipativi, data-driven e game-based. La ricerca si concentra su Play Accessible Communities (PAC) e sulla sua applicazione a İzmir come caso studio principale, con particolare attenzione all’area pilota di Üçkuyular. PAC viene analizzato come un metodo che integra l’allineamento con le politiche, i dati relativi all’accessibilità e alla dimensione sociale, il city gaming e un quadro orientato all’azione per l’implementazione. Accanto al caso principale, la tesi esamina un insieme comparativo di 15 casi documentati di co-design urbano provenienti da diversi contesti geografici e metodologici. Questi casi sono utilizzati per collocare PAC all’interno di un campo più ampio della progettazione urbana partecipativa e per comprendere come diversi progetti organizzino partecipazione, dati, strumenti, inclusività, follow-up e implementazione. L’analisi mostra che il valore del co-design non dipende da un singolo metodo, ma dal modo in cui attori, questioni spaziali, dati, strumenti e possibili azioni vengono messi in relazione lungo il processo. Leggendo PAC insieme ad altre pratiche di co-design urbano, la tesi riflette su come gli approcci partecipativi, data-driven e game-based possano supportare processi di progettazione urbana più strutturati, trasparenti e responsabili nei contesti urbani.
From Data to Dialogue: A Comparative Study of Participatory, Data-Driven, and Game-Based Approaches to Urban Co-Design Through Play Accessible Communities in İzmir
Oguz, Elif
2025/2026
Abstract
Urban design and public space are increasingly shaped by questions that go beyond physical accessibility or technical planning. They involve everyday experiences, social inequalities, local knowledge, institutional decisions, and the ways in which different actors understand and negotiate urban problems. Within this context, co-design offers a way to create more open and collaborative processes, while data-driven and game-based methods can help make complex urban conditions more visible, tangible, and discussable. This thesis investigates how co-design processes in urban design can be structured and supported through participatory, data-driven, and game-based approaches. The research focuses on Play Accessible Communities (PAC) and its application in İzmir as the main case study, with particular attention to the Üçkuyular pilot area. PAC is analysed as a method that brings together policy alignment, accessibility and social data, city gaming, and an action oriented framework for implementation. Alongside the main case, the thesis examines a comparative set of 15 documented urban co-design cases from different geographical and methodological contexts. These cases are used to position PAC within a wider field of participatory urban design and to understand how different projects organise participation, data, tools, inclusivity, and the following implementations. The analysis shows that the value of co-design does not depend on a single method, but on how actors, spatial questions, data, tools, and possible actions are connected throughout the process. By reading PAC together with other urban co-design practices, the thesis reflects on how participatory, data-driven, and game-based approaches can support more structured, transparent, and accountable design processes in urban contexts.| File | Dimensione | Formato | |
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https://hdl.handle.net/10589/260457