The advent of Web 2.0 has radically changed the ways in which information is generated and used. While previously the channels of information distribution were only the Mass Media, nowadays ever more people use the Internet and social networks to access all the news and information they are interested in, share them and generate new ones. In particular, the massive success of smartphones has made the social information instantly available everywhere at any time. Several studies have been made on the way social information spreads and on the influencers, those users who occupy a central position in the network, having the power to influence the decisions of others. Recently, researchers have focused on understanding which type of content generates more interest among the public and on the measuring of its social impact, an area referred to as influence. These studies have drawn the attention of companies that want to exploit the potential of Internet and social media as a new and more efficient marketing channel. Therefore, designing an effective methodology that allows to create an active community of consumers loyal to a specific brand is of critical importance. To this purpose, key is the need of keeping users interested in the information flowing on the communication channel by the adoption of effective incentive mechanisms of the social interactions. Another phenomenon being studied in recent years that has emerged thanks to the spreading of Web 2.0 is crowdsourcing. Crowdsourcing is a paradigm that takes advantage of IT technologies to create a system whose knowledge base is populated with the information voluntarily provided by users who take part in an online community in order to achieve a defined common goal. Disparate as the goal may be, it is always necessary to provide users with the good motivations and right rewards to make them actively participate in the life of the system. This thesis fits within these fields of research, with the aim to provide an innovative methodology for the development and promotion of mobile applications based on the crowdsourcing paradigm. This methodology defines some behavioral patterns deemed effective in order to increase the influence of a brand on social media through the implementation of social user engaging techniques. A crowdsourcing application has then been developed and deployed to such community gathered exploiting the influence of the brand. Finally, the effectiveness of the proposed methodology has been evaluated analyzing user engagement and the contributions submitted by the crowd.
L'affermarsi del Web 2.0 ha radicalmente modificato le modalità di generazione e fruizione dell'informazione. Mentre prima il principale mezzo di diffusione dell'informazione era rappresentato dai Mass Media, oggi sempre più persone ricorrono ad Internet e ai social network per accedere a tutte le notizie di loro interesse, condividerle e generarne di nuove. In particolare, l'incredibile successo avuto dagli smartphone ha reso l'informazione sociale immediatamente disponibile, ovunque e in qualsiasi momento. Diversi studi sono stati condotti sulle modalità di diffusione dell'informazione sociale e sugli influencer, quegli utenti che occupano una posizione di centralità nella rete avendo il potere di influenzare le decisioni di altri. Recentemente la ricerca si è focalizzata sul tipo di contenuto che genera maggiore interesse tra il pubblico e sul suo impatto sociale, ambito indicato con il termine influence. Questi studi hanno destato l'attenzione delle aziende che vogliono sfruttare le potenzialità di Internet e dei social media come nuovo e più efficiente canale di marketing. Pertanto, ideare un'efficace metodologia che permetta di creare una comunità di consumatori attiva e fidelizzata ad un determinato marchio assume un'importanza rilevante. A tale scopo si palesa la necessità di mantenere gli utenti il più possibile interessati alle informazioni diffuse tramite il canale di comunicazione per mezzo di meccanismi di incentivazione dell’interazione sociale. Un altro fenomeno che è stato oggetto di studio negli utlimi anni ed è emerso grazie alla diffusione del Web 2.0 è il crowdsourcing. Il crowdsourcing è un paradigma che sfrutta tecnologie IT per realizzare un sistema la cui base di conoscenza è popolata con le informazioni fornite spontaneamente dagli utenti facenti parte di una comunità online al fine di raggiungere un determinato obiettivo comune. Tale obiettivo può essere tra i più disparati, ma affinchè gli utenti partecipino in modo attivo alla vita del sistema è necessario fornire loro buone motivazioni e le giuste ricompense. Questo lavoro di tesi si inserisce all'interno di questi ambiti di ricerca ponendosi l'obiettivo di fornire una metodologia innovativa per lo sviluppo e la promozione di applicazioni mobili basate sul paradigma del crowdsourcing. Tale metodologia definisce alcuni modelli comportamentali ritenuti efficaci al fine di aumentare la influence di un marchio sui social media attraverso l'implementazione di tecniche mirate a coinvolgere gli utenti. È stata poi sviluppata un'applicazione di crowdsourcing per la comunità raccolta tramite lo sfruttamento della influence del marchio. Infine, l'efficacia della metodologia proposta è stata valutata mediante l'analisi del coinvolgimento degli utenti e dei contributi inviati dalla crowd.
A methodology for the development and promotion of mobile applications based on the crowdsourcing paradigm
CAMINATI, ALBERTO;DE STEFANI, RICCARDO
2012/2013
Abstract
The advent of Web 2.0 has radically changed the ways in which information is generated and used. While previously the channels of information distribution were only the Mass Media, nowadays ever more people use the Internet and social networks to access all the news and information they are interested in, share them and generate new ones. In particular, the massive success of smartphones has made the social information instantly available everywhere at any time. Several studies have been made on the way social information spreads and on the influencers, those users who occupy a central position in the network, having the power to influence the decisions of others. Recently, researchers have focused on understanding which type of content generates more interest among the public and on the measuring of its social impact, an area referred to as influence. These studies have drawn the attention of companies that want to exploit the potential of Internet and social media as a new and more efficient marketing channel. Therefore, designing an effective methodology that allows to create an active community of consumers loyal to a specific brand is of critical importance. To this purpose, key is the need of keeping users interested in the information flowing on the communication channel by the adoption of effective incentive mechanisms of the social interactions. Another phenomenon being studied in recent years that has emerged thanks to the spreading of Web 2.0 is crowdsourcing. Crowdsourcing is a paradigm that takes advantage of IT technologies to create a system whose knowledge base is populated with the information voluntarily provided by users who take part in an online community in order to achieve a defined common goal. Disparate as the goal may be, it is always necessary to provide users with the good motivations and right rewards to make them actively participate in the life of the system. This thesis fits within these fields of research, with the aim to provide an innovative methodology for the development and promotion of mobile applications based on the crowdsourcing paradigm. This methodology defines some behavioral patterns deemed effective in order to increase the influence of a brand on social media through the implementation of social user engaging techniques. A crowdsourcing application has then been developed and deployed to such community gathered exploiting the influence of the brand. Finally, the effectiveness of the proposed methodology has been evaluated analyzing user engagement and the contributions submitted by the crowd.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/88785