Anxiety is characterized by the fear of a negative and unspecified event of unknown identity and presents itself as a complex and insidious emotion. Anxiety can be a precious mechanism of conservation and survival, but, at the same time, it could become a pathological emotion which can hinder the person’s live. This thesis is about Game Studies and Game Design and presents an analysis of the literature, followed by the creation of a game which can help people to better handle their anxiety and maintain it to a physiological level. To do this, the connection between anxiety and psychological resilience has been analyzed. Resilience is the humans’ innate capability of surviving to a dramatic event and it can have a positive effect in the containment of anxiety. Resilience is not only innate, but it can also be strengthened. Hence the decision to reach the main goal of improving the containment of anxiety by the building of individual resilience. This thesis analyses how the game can be a valid tool to improve the building of resilience and how it can influence positively the person’s live. The game has the capability of creating emotions with positive effects and benefits which can help people to contain anxiety and build resilience. In particular, it has been analyzed Pervasive Games which extend themselves into reality, passing the magic circle’s boundary. Hence the project proposal Noar, a urban game intended to stimulate the building of resilience through participation in the game and overcoming the challenges in it.
L’ansia è caratterizzata dal timore di un evento negativo indeterminato di cui non si conosce la natura e si presenta come un’emozione complessa e insidiosa. Essa può rappresentare un prezioso meccanismo di conservazione e sopravvivenza dell’uomo, ma, al contempo, può diventare un’emozione patologica in grado di vincolare la vita dell’individuo. Questa tesi si posiziona nell’ambito dei Game Studies e del Game Design, di cui propone un’analisi della letteratura, seguita dalla definizione di un artefatto ludico volto ad aiutare l’individuo nella gestione dell’ansia, al fine di mantenerla a livello fisiologico. Per raggiungere tale obiettivo si è approfondito il rapporto tra l’ansia e la resilienza psicologica, la capacità innata degli essere umani di adattarsi a un evento drammatico, scoprendo come quest’ultima possa avere un ruolo positivo nella sua gestione. La resilienza non è solamente una capacità innata a ogni individuo, ma anche incrementabile. Da tali considerazioni deriva l’obiettivo di incentivare la gestione dell’ansia attraverso il rafforzamento della resilienza. La tesi analizza il gioco quale sistema capace di sviluppare emozioni che possono avere effetti positivi e benefici tali da poter aiutare l’individuo a contenere l’ansia e rafforzare la resilienza psicologica. Nello specifico si è indagato l’ambito dei Pervasive Game in quanto giochi che si estendono nella realtà valicando i confini del cerchio magico. Da qui la proposta progettuale di Noar, un gioco urbano volto a stimolare il rafforzamento della resilienza dei giocatori attraverso la partecipazione all’esperienza ludica e al superamento delle sfide proposte.
In ansia. Quando giocare costruisce resilienza
QUIRCIO, VALERIA
2015/2016
Abstract
Anxiety is characterized by the fear of a negative and unspecified event of unknown identity and presents itself as a complex and insidious emotion. Anxiety can be a precious mechanism of conservation and survival, but, at the same time, it could become a pathological emotion which can hinder the person’s live. This thesis is about Game Studies and Game Design and presents an analysis of the literature, followed by the creation of a game which can help people to better handle their anxiety and maintain it to a physiological level. To do this, the connection between anxiety and psychological resilience has been analyzed. Resilience is the humans’ innate capability of surviving to a dramatic event and it can have a positive effect in the containment of anxiety. Resilience is not only innate, but it can also be strengthened. Hence the decision to reach the main goal of improving the containment of anxiety by the building of individual resilience. This thesis analyses how the game can be a valid tool to improve the building of resilience and how it can influence positively the person’s live. The game has the capability of creating emotions with positive effects and benefits which can help people to contain anxiety and build resilience. In particular, it has been analyzed Pervasive Games which extend themselves into reality, passing the magic circle’s boundary. Hence the project proposal Noar, a urban game intended to stimulate the building of resilience through participation in the game and overcoming the challenges in it.File | Dimensione | Formato | |
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2016_09_Quircio.pdf
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Descrizione: Testo della tesi
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https://hdl.handle.net/10589/125443