The music industry has been, for years now, subject to profound change, mostly determined by digital transformation. The answers on behalf of the traditional sector are slow and, for this reason, this market is starting to see the insertion of new and different players, which, with their innovative business models, are able to trump those traditional models, that are now considered obsolete. All of this gains motion and shape thanks to the needs of the type of consumer. It is indeed the latter, having adapted habits and behaviors, that looks for new offers and new opportunities, reformulating her/his position in the music industry. In a context wherein the access to music services definitely substitutes owning music, the physical object, the consumer is in the constant condition of searching for new experiences. Sales of physical supports therefore drastically decrease, but, on the other hand, income from the Live Music Industry is clearly on the rise. Live music therefore becomes the focus of the music industry and new possibilities offered by digital transformation represent the starting point to bringing value to the entire market. Researching the need for experiences and personalization of offers on behalf of the consumer, the question asked concerned how a service based on the business model of data sharing can really be a profitable solution in order to generate value for each stakeholder in the music market. Encore is an answer to the needs of new consumers, in a context of continuous evolution, wherein change to traditional business models is of fundamental importance. The goal is to generate value for each of the actors involved. This is a digital service, which develops its business model through a fan centric solution, turning to two different, however connected, realities. A multisided business model is offered, which at once adopts a business to consumer approach, and a business to business one. This all in order to give a significant and real answer to the needs generated by the disintermediation process of digital transformation. In this perspective Live Music consumers are thus put into a digital system, which is able to make them an integrated part and a core of live experience. Therefore allowing the event to last in time and to live online as well, without having to be limited to the offline dimension of live music.
L’industria musicale è, ormai da anni, soggetta a profondi cambiamenti determinati in larga misura dalla trasformazione digitale. Le risposte da parte del settore tradizionale sono tardive e per questa ragione iniziano ad inserirsi, in questo mercato, nuovi e diversi player che, con i loro innovativi modelli di business, riescono a surclassare quei modelli tradizionali considerati ormai obsoleti. Tutto si muove e prende forma grazie a quelli che sono i bisogni di un nuovo tipo di consumatore. È lui infatti che, avendo cambiato le sue abitudini e i suoi comportamenti, ricerca nuove offerte e nuove opportunità, riformulando quella che è la sua posizione all’interno dell’industria musicale. In un contesto in cui l’accesso ai servizi musicali sostituisce definitivamente quello che è il possesso della musica, dell’oggetto fisico in sé, il consumatore si ritrova nella costante condizione di ricerca di nuove esperienze. Le vendite dei supporti fisici scendono così drasticamente ma aumentano, indiscutibilmente, le entrate generate dall’industria della Live Music. La musica dal vivo diviene quindi il focus della industria musicale e l’avvento delle nuove possibilità offerte dalla trasformazione digitale rappresentano il punto di partenza in grado di poter apportare valore all’intero mercato. Indagando sul bisogno di esperienze e di personalizzazione delle offerte da parte del consumatore ci si è interrogati su come un servizio basato sul modello di business del data sharing possa realmente essere una soluzione proficua per generare valore per ognuno degli stakeholder del mercato musicale. Encore si pone quindi come risposta ai bisogni dei nuovi consumatori, in un contesto in continuo divenire in cui risulta di fondamentale importanza apportare cambiamenti a quelli che sono i modelli di business tradizionali. L’obiettivo è generare valore per ognuno degli attori coinvolti. Si tratta infatti di un servizio digitale che sviluppa il suo modello di business in una soluzione fan centric rivolgendosi a due differenti, quanto correlate, realtà. Si propone infatti un modello di business multisided che adotti al contempo un approccio business to consumer, e business to business. Tutto ciò per essere una risposta significativa e reale alle esigenze generate dal processo di disintermediazione proprio della trasformazione digitale. In quest’ottica i consumatori della Live Music vengono così immessi in un sistema digitale capace di renderli parte integrante e core dell’esperienza del live. Permettendo così all’evento di durare nel tempo e di vivere anche nell’online, senza più doversi limitare alla dimensione offline propria della musica dal vivo.
Encore. Un servizio digitale per lo sviluppo di un nuovo modello di business nel mercato della live music
NUCCIO, SIMONA
2017/2018
Abstract
The music industry has been, for years now, subject to profound change, mostly determined by digital transformation. The answers on behalf of the traditional sector are slow and, for this reason, this market is starting to see the insertion of new and different players, which, with their innovative business models, are able to trump those traditional models, that are now considered obsolete. All of this gains motion and shape thanks to the needs of the type of consumer. It is indeed the latter, having adapted habits and behaviors, that looks for new offers and new opportunities, reformulating her/his position in the music industry. In a context wherein the access to music services definitely substitutes owning music, the physical object, the consumer is in the constant condition of searching for new experiences. Sales of physical supports therefore drastically decrease, but, on the other hand, income from the Live Music Industry is clearly on the rise. Live music therefore becomes the focus of the music industry and new possibilities offered by digital transformation represent the starting point to bringing value to the entire market. Researching the need for experiences and personalization of offers on behalf of the consumer, the question asked concerned how a service based on the business model of data sharing can really be a profitable solution in order to generate value for each stakeholder in the music market. Encore is an answer to the needs of new consumers, in a context of continuous evolution, wherein change to traditional business models is of fundamental importance. The goal is to generate value for each of the actors involved. This is a digital service, which develops its business model through a fan centric solution, turning to two different, however connected, realities. A multisided business model is offered, which at once adopts a business to consumer approach, and a business to business one. This all in order to give a significant and real answer to the needs generated by the disintermediation process of digital transformation. In this perspective Live Music consumers are thus put into a digital system, which is able to make them an integrated part and a core of live experience. Therefore allowing the event to last in time and to live online as well, without having to be limited to the offline dimension of live music.File | Dimensione | Formato | |
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https://hdl.handle.net/10589/142194