The thesis details the transformation of MANO, originally an Instagram-based design curation page, into an independent and scalable digital platform. The primary objective is to overcome the structural and algorithmic limitations of social media by designing an autonomous web experience that supports curated project presentations, professional positioning, and brand-driven commercial initiatives. The research adopted a design-driven, user-centered methodology, beginning with benchmark analysis, audience insights, and qualitative user surveys to define structural requirements. The information architecture was subsequently validated through card sorting and tree testing, ensuring alignment with users' mental models; this foundation guided the UX and UI design phases, progressing from wireframes to a high-fidelity, accessibility-oriented visual interface. An interactive Figma prototype was developed and subjected to formative usability testing, leading to targeted refinements in navigation clarity. The final outcome is a comprehensive digital ecosystem that integrates a curated gallery, an intuitive project submission system, professional services, and a shop for limited-edition products. In conclusion, the project successfully established a validated design framework ready for implementation via no-code tools like Framer. The new platform ensures long-term scalability, visual coherence, and complete curatorial autonomy, allowing MANO to sustainably evolve beyond the constraints of social networks.
La tesi illustra la trasformazione di MANO, originariamente una pagina di curatela di design nata su Instagram, in una piattaforma digitale indipendente e scalabile. L'obiettivo principale del progetto è superare i limiti strutturali e algoritmici dei social media, progettando un'esperienza web autonoma in grado di supportare la presentazione di progetti curati, il posizionamento professionale e le iniziative commerciali legate al brand. La ricerca ha adottato una metodologia design-driven e incentrata sull'utente, partendo da un'analisi di benchmark, dallo studio degli insight del pubblico e da sondaggi qualitativi per definire i requisiti strutturali. L'architettura dell'informazione è stata validata tramite card sorting e tree testing, garantendo l'allineamento con i modelli mentali degli utenti. Questa solida base ha guidato le fasi di progettazione UX e UI, passando dai wireframe a un'interfaccia visiva ad alta fedeltà fortemente orientata all'accessibilità. È stato poi sviluppato un prototipo interattivo su Figma, sottoposto a test di usabilità formativi che hanno permesso di perfezionare la chiarezza della navigazione e delle Call-to-Action. Il risultato finale è un ecosistema digitale completo che integra una galleria curata, un sistema intuitivo per l'invio di progetti, una vetrina per servizi professionali e uno shop per prodotti in edizione limitata. In conclusione, il progetto ha definito un framework di design validato e pronto per l'implementazione tramite lo strumento no-code Framer. La nuova piattaforma garantisce a MANO scalabilità a lungo termine, coerenza visiva e completa autonomia curatoriale.
From Social Media to digital platform: designing MANO as an independent web experience for design curation
PIZZATO, NICOLA
2024/2025
Abstract
The thesis details the transformation of MANO, originally an Instagram-based design curation page, into an independent and scalable digital platform. The primary objective is to overcome the structural and algorithmic limitations of social media by designing an autonomous web experience that supports curated project presentations, professional positioning, and brand-driven commercial initiatives. The research adopted a design-driven, user-centered methodology, beginning with benchmark analysis, audience insights, and qualitative user surveys to define structural requirements. The information architecture was subsequently validated through card sorting and tree testing, ensuring alignment with users' mental models; this foundation guided the UX and UI design phases, progressing from wireframes to a high-fidelity, accessibility-oriented visual interface. An interactive Figma prototype was developed and subjected to formative usability testing, leading to targeted refinements in navigation clarity. The final outcome is a comprehensive digital ecosystem that integrates a curated gallery, an intuitive project submission system, professional services, and a shop for limited-edition products. In conclusion, the project successfully established a validated design framework ready for implementation via no-code tools like Framer. The new platform ensures long-term scalability, visual coherence, and complete curatorial autonomy, allowing MANO to sustainably evolve beyond the constraints of social networks.| File | Dimensione | Formato | |
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2026_03_Pizzato.pdf
solo utenti autorizzati a partire dal 25/02/2027
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122.95 MB
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122.95 MB | Adobe PDF | Visualizza/Apri |
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https://hdl.handle.net/10589/250963