Designing a Group oriented Space for the sustainable development of Japan. After the second world war, large swaths of the city of Tokyo were decimated, and Japan had to scramble to fulfill the immense housing needs of their citizens. Leadership designed large quick-fix housing projects which provided affordable housing and new transportation infrastructure to increase connectivity to the city center. In the case of Japan, these housing projects (popularly named “Danchi” or group-land) proposed a new participatory way of living, hybridizing the culture of the population. Now, the Danchi sit neglected and in poor conditions, many of their original residents having aged to the point of disability, and with no new tenants to fill the active roles this housing typology needs to be successful. Similarly, much of the older generation of Japan now rests isolated within these large scale housing projects, and are vulnerable to illness, disrepair, and worst of all - loneliness. Japan’s strict immigration policies and cultural resistance to foreign workers have limited the country’s ability to address its aging population and labor shortages effectively. This reluctance to fully integrate immigrants threatens long-term economic stability, as key industries like healthcare and construction face growing workforce gaps. This thesis explores communication tools that can aid towards filling gaps in the design process that would otherwise be impeding opportunities and progress. By using a similar approach found in disciplines such as computer science and culinary practices, Open Source Gameplay embodies open exchange, rapid prototyping, design transparency, and community-oriented development. The thesis focuses on the collective organization of a people towards design by using adaptive reuse techniques and an open-source methodology of making design decisions.
Progettare uno spazio orientato al gruppo per lo sviluppo sostenibile del Giappone. Dopo la Seconda guerra mondiale, vaste porzioni della città di Tokyo furono devastate e il Giappone dovette affrontare con urgenza l’enorme necessità abitativa della popolazione. Le autorità progettarono grandi interventi residenziali rapidi, che offrivano alloggi accessibili e nuove infrastrutture di trasporto per migliorare la connessione con il centro urbano. Nel caso giapponese, questi complessi abitativi (popolarmente chiamati “Danchi”, ovvero “terra di gruppo”) proponevano un nuovo modo partecipativo di abitare, ibridando la cultura della popolazione. Oggi i Danchi versano in condizioni di abbandono e degrado; molti dei loro residenti originari sono invecchiati fino a raggiungere condizioni di fragilità o disabilità, e mancano nuovi inquilini in grado di ricoprire i ruoli attivi di cui questa tipologia abitativa necessita per funzionare. Allo stesso modo, gran parte della popolazione anziana giapponese vive isolata all’interno di questi grandi complessi residenziali ed è vulnerabile a malattie, deterioramento degli edifici e, soprattutto, alla solitudine. Le rigide politiche migratorie del Giappone e la resistenza culturale nei confronti dei lavoratori stranieri hanno limitato la capacità del Paese di affrontare efficacemente l’invecchiamento della popolazione e la carenza di manodopera. Questa riluttanza a integrare pienamente gli immigrati minaccia la stabilità economica a lungo termine, poiché settori chiave come la sanità e l’edilizia devono far fronte a crescenti carenze di forza lavoro. Questa tesi esplora strumenti di comunicazione in grado di colmare le lacune nel processo progettuale che altrimenti ostacolerebbero opportunità e progresso. Ispirandosi a un approccio simile a quello adottato in discipline come l’informatica e le pratiche culinarie, l’“Open Source Gameplay” incarna lo scambio aperto, la prototipazione rapida, la trasparenza progettuale e lo sviluppo orientato alla comunità. La tesi si concentra sull’organizzazione collettiva di una comunità attorno al progetto, attraverso tecniche di riuso adattivo e una metodologia open-source nel processo decisionale progettuale.
PlayMaking for cohabitation: Homi Danchi a model for Danchi revitalization
Kagawa Suarez, Ismael Ryuhei;Castro, Maria Gabriela
2024/2025
Abstract
Designing a Group oriented Space for the sustainable development of Japan. After the second world war, large swaths of the city of Tokyo were decimated, and Japan had to scramble to fulfill the immense housing needs of their citizens. Leadership designed large quick-fix housing projects which provided affordable housing and new transportation infrastructure to increase connectivity to the city center. In the case of Japan, these housing projects (popularly named “Danchi” or group-land) proposed a new participatory way of living, hybridizing the culture of the population. Now, the Danchi sit neglected and in poor conditions, many of their original residents having aged to the point of disability, and with no new tenants to fill the active roles this housing typology needs to be successful. Similarly, much of the older generation of Japan now rests isolated within these large scale housing projects, and are vulnerable to illness, disrepair, and worst of all - loneliness. Japan’s strict immigration policies and cultural resistance to foreign workers have limited the country’s ability to address its aging population and labor shortages effectively. This reluctance to fully integrate immigrants threatens long-term economic stability, as key industries like healthcare and construction face growing workforce gaps. This thesis explores communication tools that can aid towards filling gaps in the design process that would otherwise be impeding opportunities and progress. By using a similar approach found in disciplines such as computer science and culinary practices, Open Source Gameplay embodies open exchange, rapid prototyping, design transparency, and community-oriented development. The thesis focuses on the collective organization of a people towards design by using adaptive reuse techniques and an open-source methodology of making design decisions.| File | Dimensione | Formato | |
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https://hdl.handle.net/10589/251769