Sfoglia per Relatore
Chef avo : an interactive product for children with neurodevelopmental disorders to enhance the cooking experience
2017/2018 CHOPRA, PRATEEK
Coding experiences for children in an interactive smart space
2019/2020 CASLINI, GIACOMO
Comparison and Validation of animal behavioural models with computational methods: the case study of spider monkey's foraging behaviour
2017/2018 MILANTA, ANDREA
Comparison of interactive data visualization technologies: the FoodsApp case study
2022/2023 Nasole, Angelo
Conversational agents for children with language impairments: design and technology
2021/2022 Spitale, Micol
Conversational interfaces supporting the search for content within the juridical field
2021/2022 Bruno, Davide
Conversational problem solving applied to a data science pipeline builder
2020/2021 Abbo, Giulio Antonio
Conversational virtual reality for second language learning
2020/2021 EL SHEMY, IBRAHIM
CS2G ( cultural social stories on the go ) : un'applicazione mobile georeferenziata 2.0 per il turismo culturale
2009/2010 PICONE, ANDREA
Cubotto: smart cubes for children's tangible play
2017/2018 AMEZQUITA OROZCO, EDGAR MANUEL
Definizione e validazione di euristiche per sistemi mobili di raccomandazione in ambito turistico
2010/2011 CALCAGNO, PIERO
Design of a digital game for motivational profile detection in the elderly using a modular architecture
2022/2023 Zorzenon, Luca
Designing and engineering emotion-aware conversational agents to support persons with neuro-developmental disorders
2021/2022 Catania, Fabio
Designing effective user onboarding experiences for mobile applications
2019/2020 CHIAPPETTA, ANTONIO
Designing user experience in eHealth applications for young-age epilepsy
2021/2022 LENTINI, PIETRO
Development of a multichannel gamification platform
2010/2011 MESSINA, FERDINANDO
Does web usability affect brand perception ? A comparative study on the Iliad Italia S.p.A corporate website
2019/2020 Gulli', Gabriele
Dolphin Sam : a smart pet for children with intellectual disability
2015/2016 MELLI, MATTIA
EcoBot : study, design and development of a persuasive FSM-free chatbot for energy saving
2021/2022 MILANO, FRANCESCO
Educational cooperative play in wearable virtual reality for persons with neurodevelopmental disorders
2018/2019 MAFESSONI, ANDREA
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