Sfoglia per Relatore
Collaborative maze project : computer-aided design system for a collaborative game
2019/2020 PICARIELLO, UMBERTO
Colocation for Oculus VR headsets through hand tracking runctionality
2021/2022 Danese, Giancarlo
Complessita degli elementi asimmetrici nei giochi. Il caso studio di Boss Defiance
2016/2017 FIORENTINI, STEFANO
Computing intrinsic signal to noise ratio using diadic Green's function for application on magnetic resonance imaging coil design
2018/2019 MARINELLI, MATTEO
Deep learning approach for demand management in supply chain
2018/2019 BARUSOLO, FEDERICO
Deep learning for camera-based temperature recognition from digital displays
2014/2015 RECUPERO, GIOVANNI
Denser, smaller, faster community search
2013/2014 GALIMBERTI, EDOARDO
Design e sviluppo di Iron Duke : un gioco gestionale per dispositivi mobili
2013/2014 ARNABOLDI, GABRIELE
Design e sviluppo di un'applicazione toys-to-life
2014/2015 RAHO, LUCA ANDREA
Design of artificial intelligence for mancala games
2015/2016 ROVARIS, GABRIELE
Design of educational experiences for virtual reality
2018/2019 ABBATANTUONO, FRANCESCA
Development of an advanced method for the analysis of topics and events on Twitter and their evolution
2013/2014 CAVAGGION, GIORGIO
DOOM Level Generation using Generative Adversarial Networks
2016/2017 GIACOMELLO, EDOARDO
A drift detection framework for large language models
2022/2023 CITTERIO, MATTEO
Dynamic difficulty adjustment in a virtual reality affective video game
2017/2018 AMICO, SIMONE
DynaTouch : a remote ray casting based interface with tactile feedback
2011/2012 FARALDO, ANTONIO
An educational experience in ancient Rome to evaluate the impact of virtual reality immersion on human learning processes
2019/2020 Boffi, Paolo
Enhancing user experience for BIM visualization with VR and XR technologies
2021/2022 Sorrenti, Daniele
Envisioning corals : a study of how virtual reality may approach trending topics through an experience aimed at raising awareness
2021/2022 MUOLO, MARCO
Evaluation impact of virtual reality immersivity on human learning processes using board games
2020/2021 MAURI, GIUSEPPE
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